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Games - Sound Blaster


The Sound Blaster family of sound cards was for many years the de facto standard for audio on the IBM PC compatible
system platform, before PC audio became commoditized, and backward-compatibility became less of a feature. The creator of Sound Blaster is the Singapore-based firm Creative Labs.

The pre-Sound Blaster years

The history of Creative Labs sound boards started with the release of the Creative Music System ("C/MS") board in August 1987. It contained two Philips SAA 1099 circuits, which, together, provided 12 voices of square-wave bee-in-a-box stereo sound plus some noise channels.

It is interesting to note that these circuits were featured earlier in various popular electronics magazines around the world. For many years Creative tended to use off-the-shelf components and manufacturers' reference designs for their early products. The various integrated circuits had white or black paper sheets fully covering their top thus hiding their identity... On the C/MS board in particular, the Philips chips had white pieces of paper with a fantasy CMS-301 inscription on them; real Creative parts usually had consistent CT number references.

Surprisingly, the board also contained a large 40-pin integrated circuit, bearing a
CT 1302A CTPL 8708 serigraphed inscription and looking exactly like the DSP of the later Sound Blaster. Presumably, it could be used to automate some of the sound operations, like envelope control.

A year later, in 1988, Creative marketed the C/MS via Radio Shack under the name
Game Blaster. This card was identical in every way to the precursor C/MS hardware. Creative did not even bother to change any of the labeling or program names on the disks that came with the Game Blaster.

First Sound Blasters: the right bundle

The first board bearing the
Sound Blaster name appeared in November 1989. In addition to Game Blaster features, it had a 11-voice FM synthesizer using the Yamaha YM3812 chip, also known as OPL2. It provided perfect compatibility with the competing Adlib sound card, which had gained support in PC games in the preceding years. Creative used the "DSP" acronym to designate the digital audio part of the Sound Blaster. This actually stood for Digital SOUND Processor, rather than for the more common digital signal processor meaning, and was really a simple microcontroller from the Intel MCS-51 family (supplied by Intel and Matra MHS, among others). It could play back monaural sampled sound at up to 23 kHz sampling frequency (AM radio quality) and record at up to 12 kHz (slightly better than telephone quality). The sole DSP-like feature of the circuit was ADPCM compression and decompression. The card probably lacked an anti-aliasing filter, as it had a characteristic "metal junk" sound. Finally, it featured a joystick port and a proprietary MIDI interface. This interface lacked simultaneous input and output capabilities, so music software had to use eg. the FM synthesizer in order to play the input received from a MIDI keyboard.

It is difficult to tell what microcontroller was used as "DSP" on the first Sound Blaster models, since not only did Creative stick a black label with a fantasy
(C) COPYRIGHT 1989 CREATIVE LABS, INC. DSP-1321 inscription on the top, but also carefully scratched two thirds of the plastic surface underneath. Analysis of the device pinout suggests that it was an Intel 8051 microcontroller with a custom mask ROM. The labels on the FM synthesizer circuit and on the companion Yamaha 3014B digital-to-analog converter said FM1312 and FM1314 respectively, but luckily the manufacturer references remained intact below. Later models do away with the obfuscation, and the manufacturer's identity (and, usually, an Intel mask copyright notice) is retained on the DSP.

In spite of these limitations, in less than a year, the
Sound Blaster became the top-selling expansion card for the PC.

The premature usage of the
DSP word backfired at Creative when they finally included some real digital signal processing features in later Sound Blaster models and were obliged to coin a new term for them, ASP, for Advanced Signal Processing.

Sound Blaster 1.5 released in 1990 dropped the "C/MS chips". They could be purchased separately from Creative and inserted into two sockets on the board. This change was probably related to Philips having discontinued the design, and to the lack of enthusiasm among users; the chips could be bought mail-order from Creative until 1993.

Sound Blaster 2.0 provided better support for multitasking operating systems, presumably thanks to the introduction of its own timer interrupt. It was the earliest Sound Blaster supported by OS/2
.

[ Visit the complete Wikipedia entry for Sound Blaster ]


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