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Games - Spirit Commands


Spirit Commands, also called Seishin (精神), are special commands from the Super Robot Wars
series of video games that resemble magic spells in traditional computer role-playing games. The primary difference is that unlike the spells exhibited in games like Final Fantasy
, Spirit Commands are not typically outwards manifestations of power; for the most part, they are inward manifestiations, used to enhance one's own abilities in battle. Within the context of the Super Robot Wars
series, Spirit Commands can be thought of as feats of willpower used by exceptionally strong-willed people; hence, they are typically only used by the player's characters and by major boss enemy. Spirit Commands are used by expending Spirit Points (SP), which function much like Magic point
s in traditional role-playing games and can only be recovered through the use of certain other Spirit Commands.

The list of Spirit Commands available in each Super Robot Wars
game varies, usually based on that game's mechanics. For example, Super Robot Wars Alpha 3, which features Macross 7, has a Spirit Command devoted to Song Energy, an important plot element of that show.

Additionally, the Spirit Point cost of some Commands can be variable. While some games in the series feature fixed point costs, others have variable costs based off of factors such as personality traits.

Offensive Spirit Commands

Battle Cry (士気, Kiryou): Causes the user's next attack to be a guaranteed Critical Hit; does not stack with the effects of Hot Blood and Soul. Duration: One attack.

Hot Blood (熱血, Nekketsu): Causes the user's next attack to deal 200% damage. Hot blood is an important element of Super Robot anime, representing the characters' passion to win and succeed no matter what. Despite this, Hot Blood is given to a fair number of characters both Super and Real. Duration: One attack.

Soul (魂, Tamashii): Causes the user's next attack to deal 250% normal damage. Duration: One attack.

Defensive Spirit Commands

Invincible (不屈, Fukutsu): The next successful attack against the user will do no more than 10 damage. Typically given to Super Robot pilots. Duration: Next succeeful enemy attack against user.

Iron Wall (鉄壁, Tetsuheki): All damage taken by the user is reduced by 75%. Usually given to Super Robot pilots. Duration: One turn.

Accuracy/Evasion Spirit Commands

Concentrate (集中, Shuchu): The user gains a 30% bonus to Accuracy and Evasion for the next turn. This Command is considered a staple of Real Robot pilots. Duration: One turn.

Disturbance (かく乱, Kakuran): Lowers the accuracy of all enemy units by 50%. Duration: One turn.

Flash (ひらめき, Hirameki): The next enemy attack that would normally hit the user is automatically avoided. Typically given to Real Robot pilots, Flash's animation cue is the visual and auditory effect used for Newtype sensations in the Gundam franchise. Duration: Next succeeful enemy attack against user.

Inspiration (感応, Kannou): Gives one ally the effects of the Lock-On Command. Duration: Instantanious.

Intuition (直感, Jikikan): The user gains the effects of both the Lock-On and Flash Commands. Duration: Next succeeful enemy attack against user (Flash component)/one attack (Lock-On component).

Lock-On (必中, Hichuu, also called Sure Hit and 100% Hit): The user's next attack has a 100% chance of hitting the enemy, ignoring Evasion but NOT ignoring Flash or special defensive abilities like After-Image. Duration: One attack.

Morale Spirit Commands

Encourage (激励, Gekirei): Gives one ally +10 to his/her Morale. In Super Robot Wars Alpha 2 and Alpha 3, this Command instead gives +5 Morale to all the characters in the user's squad. Duration: Instantanious.

Exhaust (脱力, Datsuryoku): Gives one enemy -10 to his/her Morale. In Super Robot Wars Alpha 2 and Alpha 3, this Command affects all the enemy units in a single squad. Duration: Instantanious.

Yell (気合, Kiai, also called Focus): Gives the user +10 to his/her Morale. Duration: Instantanious.

Vigor (気迫, Kihaku): Gives the user +30 to his/her Morale. Duration: Instantanious.

Healing Spirit Commands

Anticipation (期待, Kitai): Restores 50 Spirit Points to one ally. Duration: Instantanious.

[ Visit the complete Wikipedia entry for Spirit Commands ]


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