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Home > Listing Index > Games > Strikers 1945 III

Games - Strikers 1945 III


Strikers 1945 III (1999 in Japan) is a vertically scrolling shoot'em up released in 1999 by Japanese company Psikyo
. Mistakingly thought to be part of the 1942 video game series, it is considered to be more of a tribute to many fans.

Story

Fall, 1999 A.D.

An extraterrestrial swarm of nanites (microscopic robots) have invaded earth and infiltrated military bases in every country and begun to multiply. Military craft infested by these nanobots became fully automated and soon began indescriminate attacks on every country in the world, resulting in mass devestation. Fear soon began to surface about the grim possiblity of these extraterrestrial robots infilitrating the world's nuclear weapons, resulting in a world nuclear war!

The small number of military craft that have not been infilitrated yet by the nanobots have been recovered. A small combat force had been assaembled to fight aginst the entire world.

The odds are aginst you....out of contact with HQ....a squadron of six shines in the white sky...

The Strikers...attack the enemy mastermind....the battle starts here!

Half-a-Century later, a new legend of the special force "strikers" begins now!

Aicraft

  • F/A-18E Super Hornet
Sub-Weapon: Homing Missile

Super Shot: Rapid Missile

Bomb Attack: Super Tomahawk

  • F-22 Raptor
Sub-Weapon: Baryon Laser

Super Shot: Twin Stinger

Bomb Attack: Cluster Bomb

  • F-117 Nighthawk
Sub-Weapon: Heat Mine

Super Shot: Sonic Wave

Bomb Attack: Thunderbolt

  • F-4E Phantom II
Sub-Weapon: Roll Napalm

Super Shot: Cross Napalm

Bomb Attack: Samurai Sword'99

  • AV-8B Harrier II
Sub-Weapon: Straight Missile

Super Shot: Hunter Formation

Bomb Attack: B-52 Carpet Bombing

  • X-36 Warlord (Hidden)
Sub-Weapon: Variable Laser

Super Shot: Mega Smasher

Bomb Attack: Spiral Laser

Gameplay

The player chooses from one of 6 Modern jet fighter aircraft and shoots through eight stages (the first four levels are randomly chosen, and the last four remain the same for each play). Once the game is beaten, a report showing the statistics of the player are displayed, and the game 'loops' with the difficulty much higher. Each game (on default settings) begins with three lives, and an extra life is earned at 600,000. When all lives are lost, the option to continue is given but the score is reset.

Basics

Each aircraft in 1945 III has three attacks.

  • Normal shot (Tap the A button) A spray of bullets that can be strengthened by collecting power-ups.
  • Charge shot (Hold the A button until a sound is heard, then release): an attack that varies for each aircraft is based upon a charge meter. The meter is composed of four levels ranging from empty to level 3. The more the meter is filled the greater the power of the attack.
  • Bomb (Press the B button): An attack that varies for each aircraft; the bomb calls support craft to aid the player. They help block enemy bullets but also give support fire.

Items

Power Ups

Power-Ups are released by shooting certain enemies in Strikers 1945 III, mainly red colored ones. When a power up is collected, the player's normal shot becomes more powerful and a secondary shot (such as homing missiles) may become available to the player. Up to four power ups can be collected, any after that are worth 4000 points. it is possible to 'power down' at any time by colliding with an enemy craft.

Bombs

At the beginning of the game, the player has a stock of two bombs. By destroying certain enemy craft, mainly larger ones, a bomb icon will be released and bounce around the screen. When collected, another bomb will be added to the player's stock. A total of nine can be collected, any other icons will reward the player with 10000 points.

Medal Chaining

Medal Chaining works by collecting medals when they are worth 2000 points. Medals are worth 2000 points when they flash white for a split-second. The easiest way to chain is to find targets that relase multiple medals when you destroy them (i.e. a medium tank). The medals spin at a consistent rate and complete one rotation even one second. The first medal you pick up to start the chain is worth 2000 points. Chained medals will be worth 2,200 points, and counter with yellow numerals appear under your score, indicating how many medal you have thus chained so far. Chaining requires precise timing while avoiding enemy attacks. Whatever chain you have accumulated will be broken if you collect a medal valued at less than 2000 points or if you die. You will then have to start all over if any of these things happen.

Stages and Bosses

Stage 1: United States of America: Grand Canyon,AZ

Boss: Spectre

Stage 2: Japan: Off-Shore defensive platform

[ Visit the complete Wikipedia entry for Strikers 1945 III ]


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