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| Tenebrae (Latin for "darkness") is a GNU General Public Licensed first-person shooter engine, one of many based on the Quake engine. It was created by Charles Hollemeersch. Tenebrae is available for Microsoft Windows, Linux and Mac OS X platforms. It is notable for implementing stencil shadows and per-pixel lighting. The potential to use these rendering technologies in a PC gaming engine was already proven by their being known to be part of the game Doom 3 (also by id Software), but the Tenebrae engine became publicly available in late 2002 before this game was released. A much improved version under the name Tenebrae 2 has been under construction since mid-2003. Tenebrae 2 features major optimizations in the rendering engine (with extensive use of hardware acceleration) and full support for Quake III Arena maps (as opposed to the less feature-rich Quake map format). Although it is also based on the original Quake source-code, the Tenebrae 2 engine is capable of producing graphics which rival those of many modern closed-source engines (Doom 3 engine, CryENGINE, Source, etc.) A single-player game known as Industri uses Tenebrae as its engine. [ Visit the complete Wikipedia entry for Tenebrae (software) ] | Searches on eBay |
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