From collectibles to cars, buy and sell all kinds of items on eBay
home | pay | site map
Shop for itemsSell your itemTrack your eBay activitiesLearn, connect, and stay informed-for business and for funGet help, find answers and contact Customer SupportAdvanced Search
Home > Listing Index > Games > Terran (StarCraft)

Games - Terran


The Terrans are the name given to the human colonists in the StarCraft universe
used to distinguish them from the humans of Earth. They have a genetic history of psionic power, but are generations away from reaching this full potential. Most have no psionic powers. The Terrans have found themselves in the middle of a war between the Protoss
and the Zerg
, and have struggled to survive amidst the war while also dealing with civil wars. However, some seem to also have made friends with the Protoss.

Particularly in episode III and afterwards, Marshall James Raynor seems to be accepted among the Protoss as an ally. They became true friends in the last chapter in episode III when Raynor, Zeratul
and Tassadar
fought the Zerg Overmind
together, when Tassadar sacrificed himself to destroy the Overmind.

Plotline attributes

  • Basically the same as humans of the 21st century, but they are slowly evolving into a psionically potent race, and, of course, are much more technologically advanced.
  • Originally were criminals rounded up and cast out on settler ships on a one year trip to a colony world. However, the navigation computer shut off during the trip and they ended up in stasis for 31 years. They ended up scattered across three colony worlds (Moria
    , Tarsonis
    , and Umoja
    ).
  • After reuniting with the other colony worlds, Tarsonis established several colony worlds and formed the powerful, dictatorial Terran Confederacy
    . One colony, Korhal
    , went into rebellion and was nuked into oblivion. Arcturus Mengsk
    rounded up a force of rebels, the Sons of Korhal
    , and began to wage a guerilla war against the Confederacy.
  • It is in December of 2499 when the Protoss and Zerg arrive in Confederate space, attacking the outlying colony worlds of Chau Sara
    and Mar Sara
    , respectively. However, the Protoss were obliterating the Zerg infestation of Chau Sara that had gone (supposedly) unnoticed
    .

Gameplay attributes

  • Average cost
  • Average power
  • Very high adaptability: only race without location restrictions (can "lift off" and redeploy most of their structures without restriction)
  • Moderately efficient building method
  • Forces are comparatively weak unless set up initially before a battle (In order to fight zerg or protoss effectively, it is essential to stim the infantry, put tanks in siege mode, construct missile turrets and bunkers, etc.)
  • The SCV unit (the basic worker) can repair buildings and mechanical units such as the Battlecruiser. The Medic (only in the Brood War expansion) can heal the non-mechanical units and negate a limited number of spells.
  • Every single offensive unit (Except the SCV if you use it as offense) is ranged - even the Terran Firebat has a range of 2 matrix squares
  • All units except the Valkyrie and the Goliath have a "special" or "secondary" function.

Notable abilities

  • Repair — SCV ability; it costs minerals and/or vespene appropriate to the unit or building being repaired. Multiple SCV's can repair the same unit or structure at a faster rate. SCV's are the only unit in the game that can repair structures or mechanical units.
  • Cloaking — Ghost and Wraith ability; it allows the ghost or wraith to go invisible to the naked eye. Costs 25 energy when activated and consumes 1 energy/second for however long it is used.
  • Spider Mine — Vulture ability; When upgraded, each vulture comes equipped with 3 spider mines that cannot be replenished. When a spider mine is set, it "burrows" into the ground and becomes invisible to enemy units. When a ground unit walks near it (excluding the worker units, archons, and vultures because they "float"), the spider mine surfaces and skitters toward the enemy unit, when on impact causes 125 splash damage.
  • Lockdown — Ghost ability; it costs 100 energy and makes any robotic unit immobile and "useless" for around 60 seconds. Terran units can still be repaired while in a lockdowned state. The units affected by lockdown are: SCV, Vulture, Siege Tank, Goliath, Wraith, Dropship, Science Vessel, Valkyrie, Battlecruiser (Terran); Probe, Dragoon, Shuttle, Reaver, Observer, Scout, Carrier, Corsair, Arbiter (Protoss); and no Zerg units.
  • Stim Pack — Marine and Firebat ability; it lets the unit affected to fire and walk twice as fast, with the cost of 10 hit points. Often used in Brood War as the medic can quickly heal the Marine or Firebat who used the Stim Pack. The Stim Pack effect is not cumulative (that is, using three Stim Packs at once will not be better than using one by itself).
  • EMP Shockwave — Science Vessel ability; it drains the energy from everything within the shock radius and, on Protoss units and buildings, drains shields. This makes the Science Vessel extremely effective against Protoss units, especially those like the Archons who have a large number of shield points but few hit points. It also has the useful ability to destroy Protoss hallucinations.
  • Irradiate — Science Vessel ability; it drains the health of any biological unit (ie. any zerg unit) and does damage to the units beside the irradiated unit.
  • Nuclear Strike — Requires a nuclear missile to be built in a nuclear silo (add-on to command center); then a Terran Ghost
    can "paint" a target for the nuke by pinpointing a red dot on screen. Note that all players will be notified that a nuke is being launched. After a short time the missile lands, doing massive damage to all nearby buildings, and killing any unit (except a battlecruiser, who will survive with the number of armor points it had) within the blast radius. A nuke will deal either 2/3 or 500 damage to the target, whichever is more. Anything that is not under the laser point will be dealt reduced splash damage. If the Ghost does not flee after launching, it will be killed unless it has the ocular implants upgrade, which increases the sight radius of the Ghost, thus keeping it out of harm's way. While the Ghost is painting, it can't move, attack or cast other abilities; however, it can remain cloaked if it was cloaked before the nuke was launched. Killing the Ghost during the "painting" phase of the nuke (after the screen has indicated the nuke launch and before the red dot disappears) cancels the launched nuke, which is then lost.
  • Yamato Gun — The Battlecruiser's only ability; it uses 150 energy to charge up and shoot an energy blast that has a range of 10, one of the longest ranges in the game. The blast does 260 damage. However, the range of the blast is longer than the sight range of the battlecruiser, so scout the target before firing for longest range. Also, if the targeted unit is destroyed while the cannon is charging up, it will cancel fire, but still consume the 150 energy.
  • Siege Mode — Siege Tank ability that must be researched; It takes tanks around 2 to 3 seconds to deploy in and out of siege mode. While in siege mode, the tanks are immobile and have a minimum attack range of 2 matrix squares. However, they gain the ability to fire high-powered shells (an explosive damage of 70) farther than any other unit in the game. For this reason, the siege tank is one of the units most often used in the Terran arsenal.

[ Visit the complete Wikipedia entry for Terran (StarCraft) ]


Searches on eBay

Related searches on eBay

Some related entries: First Internet Backgammon Server | Canasta | Doorknob | Battleship | 999 Games | Legend of Zelda manga | Profound Decisions | Total Annihilation: Core Contingency - Krogoth | Andromeda Software Development | Tecmo World Wrestling | Tomb Raider series

eBay Pulse | eBay Reviews | eBay Stores | Half.com | Kijiji | PayPal | Popular Searches | ProStores | Rent.com | Shopping.com
Australia | Austria | Belgium | China | France | Germany | India | Italy | Spain | United Kingdom

About eBay | Announcements | Security Center | Policies | Site Map | Help