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Home > Listing Index > Games > Total Annihilation: Core Contingency - Krogoth

Games - Total Annihilation: Core Contingency - Krogoth


=The Krogoth, Overview= 'The Krogoth is a playable unit from the expansion pack for the original Total Annihilation game. It is widely credited as the most powerful ground unit in the game.'

Origins

The Total Annihilation game expansion pack The Core Contingency added 75 extra units to the game (not counting third party downloadables). Arguably the most powerful of these new units was the Krogoth; a unit exclusive to the Core, supposedly fabricated to ensure the Arm's destruction.

Statistics

  • Name: Krogoth
  • Side: Core
  • Type: K-Bot
  • Tech: Level 3
  • Description: Bipedal contingency weapon of Core Prime
  • Function: Domination of Arm insurgents, heavy weapons platform, defence penetration
  • Armor: 29,918
  • Metal: 29489
  • Energy: 116664
  • 1 Annihilator laser; mounted on head
  • 2 V-Launch Heavy Rocket Launchers; mounted on back
  • 2 Gauss Cannons; mounted on arms
The Krogoth itself is an upright KBOT, walking on two legs and carries back-mounted missile launchers. It is one of the most powerful units in the game, especially for one that is mobile. Its main weapon is a massive laser cannon mounted on the head of the Krogoth itself, able to fire every 4 seconds, and similar to the power and damage levels of the Core's Doomsday Machine and the Arm's Annihilator gun.

The Krogoth is heavily armored, and has the largest footprint of any of the game's KBOTs. Approximately 7 nuclear missiles are required to take it down. The Krogoth also requires 29489 metal and 116664 energy to construct, with a correspondingly large construction time. It can only be constructed by the Krogoth Gantry, a building in turn only constructable by the Advanced Construction KBOT.

Due to the fact that units in TA are scaled down to fit on screen, the actual size of the Krogoth is very misleading. Sources indicate that a Krogoth is as large as a skyscraper.

Debut

The Krogoth made its debut in a bonus mission in the Core Contingency designated "Krogoth Encounter", which although surmountable, usually seems impossible at the first playthrough. Even though the Krogoth debuts in a mission set before the Core Contingency, when playing for the Core a gamer still can construct one in the last mission of the Core Contingency Campaign.

Strategy

Strategy concerning the Krogoth is limited; since it is so destructive and so powerful, after it is completed Core players can often achieve an easy victory by walking the Krogoth into an enemy base with the +shootall command activated. The overwhelming power of the Krogoth can initially be very fun to use; however, the lack of play balance can spoil the game if a player has more than one in play at a time. The best defense is usually preventing it from being built in the first place.

Defending against the Krogoth

Large numbers of Punishers (or the Arm's counterpart defense the Guardian) can defeat the Krogoth. Several of these can take down a Krogoth in a matter of minutes, and because of the Punisher's long range, the Krogoth will not immediately destroy them. As with all units, the Krogoth cannot survive a direct hit from a Commander's D-Gun, although getting close enough to take advantage of this is a risky proposition. The Krogoth is also of much more limited use on water maps, as it can neither enter the water, nor be transported by any of the transportation units.

Counterparts

The Krogoth, which set the initial standard for destruction in TA:CC, now has become almost overshadowed by third party expansion units (some with even larger footprints), such as the Kryptor (a 3rd party Arm counterpart to the Krogoth), the Orcone, and the Karganeth.

See also: Total Annihilation

[ Visit the complete Wikipedia entry for Total Annihilation: Core Contingency - Krogoth ]


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