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Home > Listing Index > Games > True Combat: Elite

Games - True Combat: Elite


True Combat: Elite (TC:E or TC:Elite) is a modification
for the freeware first person shooter game Wolfenstein: Enemy Territory by Team Terminator and Groove Six Studios, started in the late 2004. It is an offspring to a Quake 3 modification called True Combat, which is similar in several aspects and maintains the basic game concept.

Gameplay

:At its current public version, is still a "test version" with 0.48 and an update of 0.48 being the only public version so far. Therefore most of the elements in the game are going to change. The information here is consistent with and based upon the 0.48 update version of True Combat: Elite.

Overview

The game is a modern realism shooter. This has caused a perception of it being a "Counter-Strike
mod for Enemy Territory"; but it is actually very different from Counter-Strike, especially in the aspects of realism, although it does share game modes familiar to Counter-Strike players, such as bomb disarming. One of the most notable features, which especially newbies get confused with is that there is no crosshair. Instead, iron sights are used. The game's development team hasn't yet been able to achieve all of the expected features. For instance, animations are still the default Enemy Territory animations, although True Combat: Elite is pushing the engine to the maximum performance. There are five maps shipped with version 0.48, which are themed around typical modern conflict environments, both urban and rural conditions. Teams consist of several classes and a large weapon arsenal is available.

Teams

The game features two different teams,
Terrorists and SpecOps'' (a portmanteau for "special operation forces"). There are three classes for both teams:

  • Assault - Has access to assault-rifles, pistols, and grenades.
  • Recon - Has access to submachineguns, silenced submachineguns, a shotgun, optional extra load of grenades, and akimbo pistols.
  • Sniper - Has access to sniper rifles. Slower and less mobile due to the heavier load.

Weapons

There are a total of 32 weapons in True Combat: Elite. Both teams have 16 weapons. The rest 5 of them are available for both.

Game modes

Objective
In the objective mode mode, a random player from the terrorist team gets the bomb and the terrorists have two targets to plant a bomb at: "A" or "B". Anyone from the SpecOps has an ability to disarm the bomb. If the bomb is disarmed, the SpecOps win; if not, the terrorists win. If another team eliminates the other team, they win. If the SpecOps eliminate the terrorist team when the bomb is planted, the bomb must be defused in order for the SpecOps to win. The idea is very similar to Counter-Strike's bomb-disarming game.
Bodycount
Bodycount is a round-based team deathmatch game where the team scoring the most points wins. Players are capable of respawning.

[ Visit the complete Wikipedia entry for True Combat: Elite ]


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