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| Tzeentch, in Games Workshop's Warhammer Fantasy and Warhammer 40,000 fictional universes is a god of Chaos who represents the vitality and volatility of change. Tzeentch is represented by a greater daemon known as the Lord of Change. Tzeentch is closely associated with sorcery and magic, as well as dynamic mutation, and grand, convoluted schemes. It is said that Tzeentch knows the fate of everything, and all events transpire according to some great plan beyond mortal reckoning. The mortal champions of Tzeentch are especially dangerous, as they wield awesome sorcerous power on top of their considerable physical prowess. Tzeentch's sacred number is nine. As with all the Chaos gods, Tzeentch is derived from a passionate part of the human psyche, in this case, the drive to change and evolve. The desire to accumulate forbidden lore, change and manipulate our surroundings, as well as intrigue, evolution, and sorcery; these are the tools used to enact change, benevolent or malevolent. Through subtle manipulation and the use of sorcery, Tzeentch's followers further the aims of their patron. His diametric opposition is Nurgle. Where Tzeentch uses evolution and change to achieve his goals, it is Nurgle who disrupts Tzeentch's plans through his random diseases, decay and entropy. Tzeentch is often visualised as the serpent that writhes and twists to represent constant change. The inspiration for Tzeentch may come from the Greek god Proteus and the Aztec god Quetzalcoatl. Warhammer 40,000 background storyIn the Warhammer 40,000 universe, the Thousand Sons Chaos Space Marine legion serves Tzeentch exclusively. At the start of the Horus Heresy Thousand Sons leader Magnus the Red started to practice dark sorcery, which was later forbidden by the Emperor. Despite this prohibition, Magnus continued his practices. Using sorcery, Magnus uncovered the betrayal Horus was about to commit and used it to warn the Emperor of Horus' treachery. Unfortunately, this only resulted in the Emperor believing that it was Magnus who had fallen to Chaos and sent the Space Wolves to wipe out the Thousand Sons. After a titanic battle, Leman Russ and the Space wolves defeated Magnus and crushed the Thousand Sons. With the help of their powers, Magnus and some of the Thousand Sons escaped, only to find Tzeentch waiting for them. With no other option left, Magnus and what remained of his legion swore loyalty to the god of sorcery and became minions to the very power they sought to control. It is probable that it was Tzeentch who had plotted this outcome all along.Tzeentch granted Magnus and his legion a new homeworld from where they could continue their practices and launch attacks on their enemies. Unfortunately, Tzeentch is the god of change and his minions are subject to strange and random mutations. In order to control the mutations that were running rampant throughout the legion, Magnus' chief librarian Ahriman and his cabal of sorcerers devised the Rubic of Ahriman to control the genetic instability that was crippling the legion. However, something went very wrong. Following the completion of the Rubric of Ahriman, all of the Thousand Sons with little or no sorcerous powers were reduced to dust and their souls trapped in their sealed armour, reducing them to mindless automatons. This spell destroyed the legion and preserved it at the same time. Tzeentch's daemonsTzeentchian daemons tend to be bird-like in nature, or mutated to the point of unrecognizability.
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