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UNO (Spanish and Italian "one") is a card game played with a specially printed deck (see Mau Mau for an almost identical game played with normal playing cards). The game was originally developed in 1971 by Merle Robbins. It is now a Mattel product. The game's general principles put it into the Crazy Eights family of card games.Official rulesThe custom deck consists of cards of 4 suits (colors): red, green, blue, and yellow. The ranks in each suit are 0-9. There are 3 "honor" cards in each suit, labelled "skip", "draw two", and "reverse". There are special black cards, "wild" and "wild draw four". There are two copies of each regular and honor card, except for the 0s, which only have one per suit. There are four "wild" and "wild draw four" cards each, producing a total of 108 cards.To start the game, seven cards are dealt to each player, and the top card of the stock is exposed to start the discard pile. If the exposed card has a special ability, it is treated as if the dealer played that card, and the special effect occurs (i.e., skip, draw two, reverse, or wild). If the exposed card is a wild draw four, however, it is returned to the deck and the next card is exposed. At each turn, a player may play a card from their hand that matches the suit or rank of the top exposed card, or play a wild or wild draw four. If a player has no legal card to play, that player draws the top card of the stock, and may either play it or place it in their hand. A player may choose to draw the top card of the stock even if they have a legal play (known as reneging), but after having drawn the top card of the stock only that card may be played that turn (a player may intentionally do this when desperate to keep another player from going out). After playing a single card or drawing, the next player clockwise takes a turn, unless a reverse is in effect. If the stock is emptied, the discard pile is shuffled and turned over to replenish the stock. The hand ends when a player plays all their cards. When a player plays down to only one card, they are required to say "uno". Special cardsNote: The newer style English Uno action cards bear symbols which denote their action, except for the Wild cards which still bear the word "Wild." Before the design change, such cards in English versions of the game bear letters. Other versions also use symbols and images in both old and new designs, especially those with Wild cards that do not bear the word "Wild."ScoringAt the end of each hand each player counts the value of the cards left in their hand. The cards numbered 0-9 are worth the amount on the card (in some games, the players agree to count 0 cards as worth 10). The honor cards are worth 20 (skip, reverse, draw two). The wild and wild draw four are worth 50. There are several different scoring methods:#The player who goes out scores the combined total of all other players' hands. The other players score nothing. The goal is to accumulate as many points as possible. The winner is the first to 500 points, or after a certain number of hands or amount of time. #The player who goes out scores the average of the values of all other players hands. #Each player scores the amount of the cards left in their hand. The person who goes out scores nothing. The goal is to have the smallest score possible. Under this method, a player who goes out but has a small score has still done well. There are several ways to determine a winner. ##Play for a specified amount of time or number of hands. ##End the game when one player reaches 500, as in the game of Hearts. ##Each player who reaches the target score is eliminated, and the remaining players continue. PenaltiesIf any player fails to say "uno," then another player may force him or her to draw two penalty cards. If nobody notices the failure to say uno before the next player takes another turn, there is no penalty. There is no penalty for falsely accusing someone of not saying "uno."If a player gives card-play suggestions, he has to draw two cards. If a player plays an illegal card, he has to draw two cards. If you play a wild draw four card when you have a card of the playable color in your hand, the next player can challenge you. If you have played correctly, the next player must draw six cards. If you have bluffed, you have to draw four cards. Common variants
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