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Games - Units in Nintendo Wars


Units in Nintendo Wars
games
, a series of turn-based strategy video games including Advance Wars, fall into three categories: land, sea, and air. Land units include infantry and tanks, sea units are vessels such as battleships, and air units range from helicopters to fighter jets to Bomber planes.

Land units

Land units are built at factories, and can be repaired at factories, cities, or a player's HQ. They have fuel that is expended by travelling: when it is depleted, the unit can no longer move.

Infantry

Ground-based units will have one of three different transport methods: treads for tanks, tires for jeeps (and some long-range units as well in Super Famicom Wars), and feet for infantry; that is, they walk on foot. Each of these transport methods have advantages over one another; for example, infantry units can traverse mountainous regions, while tanks and other vehicles can not; also, treads are better at traversing plains and woods than tires. Infantry and Mechanized Infantry (or Mechs) are the two types of infantry, which have been in every Nintendo Wars and Advance Wars game to date. They are the most inexpensive units, and while not especially powerful in contrast to other land units, they are essential in most battle situations. Infantry can take control of enemy cities, forts, as well as enemy headquarters; capturing an enemy HQ will achieve victory. Also, infantry are the only land units in most of the Nintendo Wars series installments with the capability to cross over mountains, which acts as sort of a handicap to tanks. The primary Infantry unit costs less than any other unit, and uses a machine gun (which could also be a submachine gun) with infinite ammo; this weapon is mostly only useful against other Infantry, but can also be fired at enemy vehicles, and even helicopters. The Mech Infantry wields a bazooka, which equals the power of the primary cannon on a small tank (seen later on in this article). The bazooka has limited ammo, and is only used against vehicles; a secondary machine gun a little more powerful than the standard infantry weapon is used against other infantry and helicopters.

The basic Infantry is practically unchanged in all NW installments.
Pre-Game Boy Wars 3
Mechs in Famicom Wars and Game Boy Wars 1/2/Turbo cost less, but were incapable of capturing the enemy HQ, and did not have machine guns, though they could use their Bazookas against foot soldiers. In Famicom Wars, no units had multiple weapons, so the Mechs suffered more from the low ammo amounts. In GBW1/2/Turbo, Mechs used an AA secondary weapon that could be used only on air units, and dealing fairly light damage to them at that. Mechs have low ammo amounts for both weapons they have in GBW1/2/Turbo.

Super Famicom Wars Mechs are basically the same as their Advance Wars counterparts, except that they didn't have their own Movement Type.
Game Boy Wars 3
Mechs in Game Boy Wars 3 are capable of range-fire, but only with their Anti-Tank weapon, which punishes their usefulness when they have to contend with enemy cars. Otherwise, they're little different from the Super Famicom Wars Mechs.

In Game Boy Wars 3, there is also a Mercenary Infantry unit with the name "tokushu hohei", meaning "special infantry." This infantry behaves like a commando (hence the name "Commando" for translation), the also Commando has the best Movement Type out of any land unit in GBW3, even having the ability to cross Sea terrain (though slowly). The Commando's primary weapon, however, is grenades, which may be effective against its own unit type, but will scratch little if any more than the paint on armoured vehicles, and certainly won't be denting any vessels most of the time.

Tanks

Famicom Wars and Game Boy Wars 1/2/Turbo
Famicom Wars and Game Boy Wars 1/2/Turbo had Tanks in only 3 types, counting the last map enemy-only mercenary tank in GBW1/2/Turbo: Tank A (stronger and faster but more expensive), Tank B, and Tank Z.
Super Famicom Wars
In Super Famicom Wars, there were four types of Tanks, but they were slightly different; the main difference is the size of the medium-sized and large-sized Tanks, though the New Model Tanks could only be obtained from capturing neutral Laboratories. The Large Tank in Super Famicom Wars has the same size as the Medium Tank in Advance Wars, while the Medium Tank in Super Famicom Wars was in between the Small Tank and the Large Tank.
Game Boy Wars 3
Game Boy Wars 3 does not have its Main Battle Tanks come in multiple sizes (not counting the Mercenary Tank), but it has a Tank Destroyer ("kuchiku sensha", which can be taken as "Destroyer Tank"), with the ability to promote with enough EXP during the course of Campaign no less. The Tank Destroyer at first glance behaves like a small version of the MBT, but due to its high base Initiative rating (for a land unit), the Tank Destroyer can be used for a defense against a threatening force that relies on high levels of firepower. The Tank Destroyer's Initiative, however, drops more quickly than any other unit's except Mechs', though the promoted Tank Destroyer, due to its Anti-Tank Missile A for range-fire on armored land vehicles, wouldn't need to worry about this as long as there are no AT-equipped cars or foot soldiers to capitalize on this.

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