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Games - Vertical synchronization


Vertical synchronization (abbreviated as vertical sync or V-sync) is a method used in computer games to only allow the game to draw to the screen starting at the beginning of a video scan. This limits the frame rate of the game to the monitor's refresh frequency and also prevents page tearing.

V-sync is often found in applications where frames forming a motion sequence are rendered in real time at a variable rate, including 2D/3D games and audio/data visualizations, but does not apply to video playback (as video has a fixed frame rate).

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