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| EverQuest, a massively multiplayer online role-playing game, is set in the fantasy world of Norrath which is divided into more than 200 zones. Zones are playable areas of the EverQuest universe that can be accessed by players. They are connected to other zones by 'zone lines' and crossing over to another zone is called 'zoning'. Zoning can take from several seconds to more than a minute, depending on the player's computer. Zones are in essence the smallest unit of seamless playable area in the game which are stored on the player's hard drive. An area such as a city might be comprised of three or four zones, while a large zone might contain an entire city and a vast forest. Zones represent a wide variety of geographical features that can be found in EverQuest, including plains, oceans, cities, deserts, and alternate planes of existence. With the many expansions for EverQuest released over the years, there is a noticeable difference in the appearance of older zones and newer zones, which tend to have better graphics and some advanced featured such as interactive objects or scripted events with non-player characters. One of the newer features is 'instanced zones', introduced in Lost Dungeons of Norrath. These are zones where the adventuring party or raid can have an 'instance' of the zone all to themselves, and several instances can exist simultaneously. Zones are somewhat difficult to categorize because of the nature of EverQuest. The game is constantly being updated by downloadable patches and has seen as many as nine expansions. Some of the newer expansions added new zones to previously existing continents while creating new continents and alternate planes of existence. Some zones have been added through free downloadable patches in between the release of expansions, and a few zones have been removed after the release of expansions. Because of the overlapping of categorization by geography and by expansions, zones are listed here in a sort of compromise. Several fall into generic categories, however. For instance, virtually every starting city has its own local newbie zone (levels 1-5), a local teens zone (5-15 or so), and a local newbie dungeon (5-20 dungeon). The Old WorldThe Old World comprises three continents: Antonica, Faydwer and Odus. Most, but not all of the zones were present in the original EverQuest as released in March 1999.Antonica
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