From collectibles to cars, buy and sell all kinds of items on eBay
home | pay | site map
Shop for itemsSell your itemTrack your eBay activitiesLearn, connect, and stay informed-for business and for funGet help, find answers and contact Customer SupportAdvanced Search
Home > Listing Index > Games > Zones of EverQuest

Games - Zones of EverQuest


EverQuest, a massively multiplayer online role-playing game
, is set in the fantasy world of Norrath
which is divided into more than 200 zones. Zones are playable areas of the EverQuest universe
that can be accessed by players. They are connected to other zones by 'zone lines' and crossing over to another zone is called 'zoning'. Zoning can take from several seconds to more than a minute, depending on the player's computer. Zones are in essence the smallest unit of seamless playable area in the game which are stored on the player's hard drive. An area such as a city might be comprised of three or four zones, while a large zone might contain an entire city and a vast forest. Zones represent a wide variety of geographical features that can be found in EverQuest, including plains, oceans, cities, deserts, and alternate planes of existence.

With the many expansions for EverQuest released over the years, there is a noticeable difference in the appearance of older zones and newer zones, which tend to have better graphics and some advanced featured such as interactive objects or scripted events with non-player characters. One of the newer features is 'instanced zones', introduced in Lost Dungeons of Norrath. These are zones where the adventuring party or raid can have an 'instance' of the zone all to themselves, and several instances can exist simultaneously.

Zones are somewhat difficult to categorize because of the nature of EverQuest. The game is constantly being updated by downloadable patches and has seen as many as nine expansions. Some of the newer expansions added new zones to previously existing continents while creating new continents and alternate planes of existence. Some zones have been added through free downloadable patches in between the release of expansions, and a few zones have been removed after the release of expansions. Because of the overlapping of categorization by geography and by expansions, zones are listed here in a sort of compromise.

Several fall into generic categories, however. For instance, virtually every starting city has its own local newbie zone (levels 1-5), a local teens zone (5-15 or so), and a local newbie dungeon (5-20 dungeon).

The Old World

The Old World comprises three continents: Antonica
, Faydwer
and Odus
. Most, but not all of the zones were present in the original EverQuest as released in March 1999.

Antonica

  • Befallen
:Befallen is located to the west of the Commonlands. It is a crypt filled with undead beings that can be accessed easily but to get deeper that the first floor one has to jump through a well (deadly) or try to get a key from a named mob. Befallen is the local newbie dungeon for Freeport.
  • Beholders Maze (Gorge of King Xorbb)
:This is a passage between west and east side of Antonica. It joins East Karana with Runnyeye, and was part of a popular route to bypass Highhold Pass. With the Planes of Power expansion released, this zone is almost entirely obsolete.
  • Black Burrow
:The home of the gnolls harassing Qeynos humans and Halas barbarians. This is an underground place which also serves as a travel path between the Qeynos Hills and Everfrost. Black Burrow is the local newbie dungeon for Qeynos.
  • Cazic Thule
:A dungeon in the Feerrott. A temple to the god Cazic Thule, inhabited by Lizardmen and various other jungle and swamp denizens. Was originally designed for players in their late 20s through their 50s, but was later revamped into a zone for players level 55+.
  • East Commonlands
:East Commonlands is the local teens zone for Freeport and Neriak, equivalent to North Ro.
  • Eastern Karana
:The eastern quarter of the Plains of Karana. Possibly the most dangerous of the zones due to the various hostile animal life, griffins and evil eyes. Adjacent to Highpass Hold, Beholders Maze and Northern Karana.
  • Eruds Crossing
:Erud's Crossing is the sea between the continents of Odus and Antonica, and offers a way to travel from the city of Erudin to the city of Qeynos. The boat passes alongside a volcanic island in the middle of the sea that is the home of some Kerrans. It is also famous for the number of Will-O-Wisps that wander on the island. Near the island is a sunken boat surrounded by sharks.
  • Everfrost Peaks

[ Visit the complete Wikipedia entry for Zones of EverQuest ]


Searches on eBay

Some related entries: Softdisk | Coconut shy | Archer Maclean | Gerard Greene | Torque Game Engine | Gunparade March | Gene-seed | Wikipedia:Articles for deletion/Log/2005 August 8 | Manyula | Lisa Addison | Wikipedia:Articles for deletion/Joseph Blanchette

eBay Pulse | eBay Reviews | eBay Stores | Half.com | Kijiji | PayPal | Popular Searches | ProStores | Rent.com | Shopping.com
Australia | Austria | Belgium | China | France | Germany | India | Italy | Spain | United Kingdom

About eBay | Announcements | Security Center | Policies | Site Map | Help