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Home > Listing Index > Movies > Disney's Stitch: Experiment 626

Movies - Disney's Stitch: Experiment 626


Disney's Stitch: Experiment 626 is a PS2 Computer role-playing game (or RPG). Also a prequel to Lilo & Stitch
. In the game you battle robots, mutated monsters called Greemas. Also anoyying gigantic misquito like creatures called buzzers. You teleport to new lands and find DNA for Jumba Jookiba's new experiments.

Good Guys

  • Stitch: Experiment 626: A blue, four armed, antennaed, super powered illegal genetic mutation wearing an orange and yellow suit which is your only playing character (Stitch (Lilo & Stitch).
  • Dr. Jumba Jookiba: An alien evil genius who is 626's creator who has sent him to find DNA for his new experiments (Jumba Jookiba).
  • Experiment 621: A turqoise-green version of 626 wearing a brown and black suit. He is very jealous of 626 and wants Jumba's attention. Eventually he mutates himself with DNA and becomes Boss #2.
  • Greemas: Small harmless, four armed purple creatures. But when mutated by Habbitrle they become gigantic blue beasts.

Enemies

  • Dr. Habbitrle: A gerbil-like alien (probably of Hämsterviel's spicies) with a deep voice. He is Boss #1.
  • Experiment 621: A turqoise-green version of 626 wearing a brown and black suit. He is very jealous of 626 and wants Jumba's attention. Eventually he mutates himself with DNA and becomes Boss #2.
  • Gantu: A large shark-like alien who is dying to capture Stitch (Lilo & Stitch). He is the final and 3rd boss (Gantu).
  • Mutated Greemas: A Greema after mutated by Dr. Habbitrle. Gigantic blue beasts with four arms. These enemys can only be defeated by ball slamming them twice or using the big gun.
  • Buzzers: Large red misquito-like creatures.
  • A Buzzers Nest is (as it's name suggests) a nest of buzzers. Buzzers will came out one after another until a nearby group of crates is destroyed.
  • Soldiers are the guards of the Galactic Federation. They carry plasma cannons shooting, not green but blue plasma.
  • Heavy Soldiers are an upgraded version of a soilder. These shoot Big Gun Missles. These enemys can only be defeated by ball slamming them a few times or using the Big Gun.
  • Frog Bots: Small flying Robots that also shoot blue plasma. Be careful they have extra tough armor.
  • Wall Gun: A large motion sensing plasma cannon which surprisingly shoots red plasma. Wall guns are (as their name suggests) is stuck to a wall.
  • A huge blue and purple lobster-like creature. This is the only enemy immune to the freeze ray.

Boss Battles

Note: After beating a boss battle for the first time you are rewarded 50 DNA.

  • Habbitrales To You In the 1st stage of the boss battle you pick up rockets and bounce up to the Habbitrale's robot's height throw the rocket at him. Do this three or four times. Then (in the 2nd stage) climb up onto a rocket launcher then press triangle launching the rocket and guide the rocket into the robot. Now do that 3 or 4 times, and the battle is over.
  • Sibiling Rivalry In the jump up to a platform on any of the sidesclimb up the walkway until you get to another platform then wait for the mutator to come up to the top platform. Then shoot a pink opening, the platforms and walkways (also you) should fall to the ground. Now do that for the other two. Then stand next to one of the open electricity pipes (be careful not to get zaped) and 621 come up to you when he trys to attack jump out of the way and 621 will get zapped. Do this 4 or 5 times and the battle is over.
  • Old Friends In the 1st stage use the grapple gun to swing up to one of three compartments and destroy the generater inside. Do it for the other 2. There will be an exploision and you will fall to the ground. Then in stage #2 move over to a rocket (not too close or when Gantu shoots at you it will destroy the rocket) when Jumba freezes Gantu pick up the rocket and throw it at him while he's frozen. Now do this 3 or 4 times. And the battle is over.

Controls

  • X-Jump
  • X+X-Double Jump
  • Left Analog Stick/Directional Buttons-Walk
  • Square-Fire Plasma Cannon
  • Triangle-Fire Big Gun or Freeze Ray
  • O-Lift/Throw
  • L1-Speed Burst
  • X+L1-Ball Slam
  • R1-Jet Pack/Grapple
  • R2-Lock-On to enemy
  • Right Analog Stick-Look Around
  • R3-Camera
  • Start-Pause/Menu

Story

Disney's Stitch: Experiment 626 is about finding DNA for Jumba's illegal genetic mutations... though strangely enough no new ones are shown. You start out with Jumba Jookiba explaining to himself about 626 then telling 626 to get on with finding DNA, and 626 obeys.

[ Visit the complete Wikipedia entry for Disney's Stitch: Experiment 626 ]



Some related entries: M*A*S*H | Dementia | Khamoshi | New Theatres Calcutta | Open House | The Tigress | Super Mario Bros. | Romance & Cigarettes | To Gillian on Her 37th Birthday | William Heise | Imagine Me & You

This page is based on the copyrighted Wikipedia article Disney's Stitch: Experiment 626; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL.

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