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Arcana (known as Card Master in Japan) is a RPG for the SNES, by HAL Laboratory. The game was novel in representing all of its characters as cards, but it plays like a dungeon-crawling RPG, rather than a card based game. In keeping with this metaphor, the death of a character resulted in a "torn" card, and the magical properties of some cards were used to explain abilities of the game's characters.GameplayArcana retained many conventions from earlier NES games and, as is common in RPGs, the game's intent was to be difficult and challenging to the player, so as to create a feeling of reward upon completion.Assuming a first-person perspective, the dungeons and towns of the game were navigated from the viewpoint of the characters and, with a few exceptions, the conversations between characters held true to this as well. Battles within the game were also portrayed in the first-person, displaying the protagonist characters along the perimeter of the screen, with the enemies in the center. Arcanas battles, however, were not graphically intensive and the characters' animation was limited to, at most, five frames. Breaking from the established format of displaying the damage incurred by characters above their heads, this information was instead summarised in a text display at the bottom of the screen. The map's tile based dungeons were, arguably, the most challenging aspect of the game. Seeing often only what was immediately before the characters, the player was free to move in the four primary compass direction. Labyrinthine in their design, and oftentimes fraught with dead-ends and hidden dangers, the detail in the drawing of these dungeons compensated for their relative lack of animation. DifficultyThe game's difficulty was boosted by various factors employed by the designers:BattlesBattles within the game followed a strict turn system. As each character took their turn, various options were presented to the player. Here is where another factor in the game's difficulty arose: Rooks, the principle character, possessed many of the vital battling techniques. Because he could switch the Elemental spirits, flee the battle, and use magical card spells - which, though powerful, were expensive - Rooks was the most valuable resource to the party. If Rooks was incapacitated, the entire party became crippled. As in just about any other RPG, a battle was followed with the rewarding of Experience Points and Gold. However, unlike many other RPGs, the level progression of all of the characters was standardized; there was no randomness to what statistics increased when a character levelled.Elemental SpiritsFour elemental spirits, Sylph (Wind), Efreet (Fire), Titan (Earth), and Marid (Water), rotated through the same slot in the battle formation. Rooks and a spirit are always in your party, providing 2 other spots for party members. Unlike the human characters, an elemental can die and the game will continue. Their card will be torn, and they can be rotated out for a live elemental. If Rooks is incapacitated, however, the player could end up stuck with a dead elemental.[ Visit the complete Wikipedia entry for Arcana (video game) ] Some related entries: Mario Party 4 | Stick Arena | Psychic Detective | Starcross | Pokémon Snap | 1960s in games | Stunt Race FX | Gothic | Untold Legends: The Warrior's Code | Zelda II: The Adventure of Link | Under Siege This page is based on the copyrighted Wikipedia article Arcana (video game); it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay
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