| Home > Listing Index > Video games > Battle for Wesnoth |
Video games - Battle for Wesnoth |
|
||
| Battle for Wesnoth is a cross platform, turn based strategy computer game programmed in C++. The game is free software licensed under the GNU GPL. It runs on AmigaOS 4, BeOS, FreeBSD, Linux, Mac OS X, NetBSD, OpenBSD, Solaris and Windows. Though the Battle for Wesnoth is a product of many programmers, artists and designers, it was originally designed in July, 2003 by David White, who currently serves as the lead developer for the project. White based Wesnoth on the Sega Genesis games Master of Monsters and Warsong (aka Langrisser). He wanted to create a free open-source strategy game that had very simple rules, but had a strong AI, and was challenging and fun. The of Battle for Wesnoth development is the KISS principle; for a new idea to be accepted, it should not complicate gameplay. Development of Battle for Wesnoth is very active, and in October 2005, the game reached its 1.0 milestone release. The development version (currently 1.1.2a) already offers many graphic and gameplay enhancements. OverviewBattle for Wesnoth is set in a fantasy environment, where players can build an army of different kinds of fighters from races such as elves, dwarves, orcs, trolls, and more. It is a turn-based strategy game on a hexgrid with single-player campaigns and multi-player matches.Each unit has its own strengths and weaknesses. A unit's defense is based solely on the type of terrain it stands on, making terrain and placement of units very important. Different types of attacks (such as melee and ranged), weapon types (such as pierce and fire), and a day-night cycle that alternately favors lawful and chaotic units add to the strategy. Throughout the campaigns units can advance to higher level counterparts and become more powerful. Part of the fun of the game is developing your own army of advanced units as you play through the campaigns. The name 'Wesnoth' was originally developed by the game's creator as a combination of syllables that he thought would sound good as a name for a fantasy land . However, when the project became larger and more elaborate, the developers created a fictional etymology for the name: the inhabitants of the land of Wesnoth came from the West and North, giving Westnorth, which eventually evolved to Wesnoth. This etymology is explained in the campaign 'The Rise of Wesnoth'. FactionsBattle for Wesnoth currently has six factions to choose from.
CampaignsBattle for Wesnoth currently ships with campaigns each having three levels of difficulty. More campaigns, including user-authored ones, can be obtained by clicking on the "Get more campaigns" button which connects you to the campaign server.
[ Visit the complete Wikipedia entry for Battle for Wesnoth ] Some related entries: No One Lives Forever | Strikers 1945 II | Team Yankee | Galaxian3 | Castlevania: Bloodlines | The Simpsons: Bart vs. the World | Taito Legends | Project Firestart | Manic Miner | Red Alarm | Duke Nukem: Manhattan Project This page is based on the copyrighted Wikipedia article Battle for Wesnoth; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay |
eBay Pulse | eBay Reviews | eBay Stores | Half.com | Kijiji | PayPal | Popular Searches | ProStores | Rent.com | Shopping.com Australia | Austria | Belgium | China | France | Germany | India | Italy | Spain | United Kingdom |
About eBay | Announcements | Security Center | Policies | Site Map | Help |
| Copyright © 1995-2005 eBay Inc. All Rights Reserved. Designated trademarks and brands are the property of their respective owners. Use of this Web site constitutes acceptance of the eBay User Agreement and Privacy Policy. |
eBay official time |