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Video games - Berzerk


Berzerk is a multi-directional shooter video game, released in 1980 by Stern Electronics of Chicago.

Description

The player controls a green stick-figure, representing a "humanoid." Using a joystick (and a firing button to activate a laser-like weapon), the player negotiates a maze filled with as many as eleven robots, who fire lasers back at the player character. A player can be killed by being shot, by running into a robot, by running into a wall of the maze, or by being touched by the player's nemesis, "Evil Otto."

The function of Evil Otto, represented by a bouncing smiley face, is to quicken the pace of the game. Otto is unusual with regard to games of the period, in that there is no way to kill him. Otto can go through walls with impunity, and is attracted to the player character. If robots remain in the maze Otto moves slowly, about half as fast as the humanoid, but he speeds up to match the humanoid's speed once all the robots are killed.

The player advances by escaping from the maze through an opening at one of the far walls. Each robot destroyed is worth 50 points. Ideally, all the robots in the current maze have been destroyed before the player escapes, thus gaining the player a per-maze bonus (ten points per robot). The game has 64,000 mazes, and each level is designed to be more difficult to finish than the last. It has only one controller, but two-player games can be accomplished by alternating at the joystick.

Beginnings

Alan McNeil, an employee of Universal Research Laboratories (a division of Stern Electronics), had a dream one night involving a black-and-white video game in which he had to fight robots. This dream, with heavy borrowing from the BASIC game Robots] (Daleks in the UK), was the basis for Berzerk, which was named for Fred Saberhagen's Berserker series of science fiction novels. ("Evil Otto" was named for a disliked fellow-employee.)

The idea for a black-and-white game was abandoned when the color game Defender was released earlier the same year to significant success. At that point Stern decided to use a color overlay board for Berzerk. A quick conversion was made, and all but the earliest versions of the game shipped with a color CRT display. The game was test-marketed successfully at a Chicago singles bar before general release.

Features

Probably the best-remembered feature of Berzerk is that the robots talk (thus making it one of the earliest talking games). While the game remains unplayed, the robots will taunt potential players with the phrase "coins detected in pocket". Evil Otto's entrance into play is announced with "Intruder Alert!" Successful destruction of the robots and escape from the maze results in the lament, "The humanoid must not escape!" If the player escapes the maze without destroying all the robots however, the remaining ones will tease, "Chicken! Fight like a robot!"

In 1980 computer voice simulation was extremely expensive—estimates were that this accomplishment cost the manufacturer US$1,000 per word; the English version had a thirty-word vocabulary. Stern nevertheless did not spare this expense, and some non-English versions were made, for example a Spanish version in which the robots would say "Intruso alerta" and "El humanoide no debe escapar."

Another memorable feature is the action of the robots—unlike adversaries in most other contemporary games, Berzerk's robots are known for being noticeably "stupid," killing themselves by running into walls or each other, shooting each other, or colliding with Evil Otto. Advanced players learned how to manipulate this quirk to their advantage to achieve a higher score. Notably, points and bonuses for the player are the same regardless of whether he or she personally kills the robots or not—as long as the robots are destroyed, the points are awarded. This feature also somewhat balanced the indestructibility of Evil Otto.

Two different versions of the game were released. As a player's score increases, the colors of the enemy robots change, and the robots can have more bullets on the screen at the same time (once they reach the limit, they cannot fire again until one or more of their bullets detonates; the limit applies to the robots as a group, not as individuals). In the original version, the sequence goes:
  • Yellow robots that don't fire
  • Red robots that can fire one bullet
  • White robots that can fire two bullets
After 5,000 points Evil Otto doubles his speed, moving as fast as the player while robots remain in the maze, and twice as fast as the player after all the robots are destroyed.

The revised version, which had the much larger production run of the two, features a longer color sequence that also included purple, green, and light blue robots. In this version, the robot sequence went up to five normal speed bullets, then they began firing fast bullets, starting with one fast bullet, and eventually going as high as seven fast bullets at once. After 20,000 points the robots stay light blue and may have up to seven fast bullets on screen for the remainder of play. To balance the greatly increased threat from the robots in this version, Evil Otto's pursuit speed remains at its normal (half or equal the player's speed) level throughout.

[ Visit the complete Wikipedia entry for Berzerk ]



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This page is based on the copyrighted Wikipedia article Berzerk; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL.

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