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| Command and Conquer: Generals - Zero Hour is the expansion pack for the computer game Command & Conquer: Generals. It was released one year after the main game and is currently on version 1.04. Zero Hour added several new abilities to each side, and a new mode of play called Generals' Challenge. In Generals' Challenge, the player takes on the identity of one of nine generals (three representing each faction) and does battle against some of the other generals in what effectively amounts to wargames, eventually confronting a powerful "boss" general. CampaignsZero Hour also contains three new campaigns of five missions each, one for each side, with their chronological order being USA first, GLA second, and China last. Unlike the previous campaigns, which were noted by Command and Conquer fans for not having cinema sequences during mission briefing, the Zero Hour campaigns return to that Command and Conquer tradition, each showing a video of a reporter of the respective side giving details about the situation behind the current mission. The plot behind the Zero Hour campaigns picks up where it left off at the end of the previous campaigns.USAThe campaign begins right after the last campaign in Generals, with the GLA using their newly acquired base in Baikonour, Kazakhstan (the Soviet Union's, and now Russia's, equivalent to Cape Canaveral) to launch a special toxic missile at a US base in Europe. Although the destruction is catastrophic, the goal of the launch, to sink the US fleet in port at the European base, is not achieved, so the GLA attempts to try again before they are overrun. (China, according to the mission briefing, tried and failed to retake the Baikonour base.)The GLA don't know that the US has a base not far from Baikonour, however, and although the US forces could easily destroy the train carrying the new missile, they decide to instead hijack it instead, and use it to sneak a force inside the GLA base and destroy them from within. They do this, and a B-2 bomber comes and drops a MOAB (Massive Ordinance Air Burst, commonly known as the Mother of All Bombs) in Baikonour, annihilating all the GLA there. The US continues its campaign against the GLA, protecting an international relief convoy in Somalia, then sneaking its hero, Colonel Burton, into a GLA research lab in Russia, and finding out how the GLA have been getting their new weapons tech--from a mad scientist aptly named Dr. Thrax. They then go on to liberate Iranian Oil Fields from GLA control, and finally wrap it all up by bringing down Thrax himself. But the GLA is not dead yet... GLAIn the GLA campaign, the GLA, though dissapointed by the death of Dr. Thrax, receives a boost in morale with the sucessful appointment of their new leader, General Mohmar "Deathstrike". The GLA first attempts to reunite its splintered factions under "Deathstrike's" command, which it succeeds in doing after eliminating the defector Prince Kassad's forces in Egypt, and then begins a fervent mission to drive the Americans from Europe. Despite their lack of technology, the GLA suceeds in inflicting tremendous harm against the USA, as by capturing a USA particle uplink cannon which they use to destroy the USS Reagan and infiltrating the USA West Coast and stealing toxins from a chemical storage facility. This reaches its climax when the GLA overruns the USA’s European central command base located in Germany, partially with the use of captured Chinese weaponry. This disaster prompts the United States to return to isolationism, withdrawing its forces from Europe in an effort to defend the homeland. The GLA's primary objective accomplished, they now begin to invade a vulnerable Europe.ChinaIn the China campaign, China sends its army into Europe to relieve the USA and gain revenge against the GLA for their humiliating use of China's own military hardware in the capture of the German military base. In order to prevent the GLA from making use of advanced USA weapons, China launches a nuclear missile at the military base, destroying it, and then sends its forces into Germany, where the GLA invaders are concentrated. After a series of devestating losses, the nearly defeated GLA takes control of an evacuated USA military base and uses its weaponry against the Chinese army. China succeeds in recapturing this base, and eliminating the GLA for good, rooting out their influence in Europe. China gains new respect in the eyes of the rest of the world, which now looks to China, rather than the USA, for defence.GeneralsEach general has his/her own unique units/modifications to his/her side's arsenal. The generals are:United States
[ Visit the complete Wikipedia entry for Command & Conquer: Generals - Zero Hour ] Some related entries: Jackie Chan Adventures | Spindizzy | Haunted Castle | Wonder Boy in Monster World | Alien vs. Predator | Seiken Densetsu 4 | Realms of Arkania: Blade of Destiny | Lost in Blue | Star Trek: Armada | Naruto RPG 2: Chidori vs. Rasengan | Bejeweled This page is based on the copyrighted Wikipedia article Command & Conquer: Generals - Zero Hour; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay
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