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is a video game that is part of the Contra series by Konami. It was released for the Sony PlayStation 2 in 2002. The game is the sixth title in the main storyline and marks a return to the hallmark two-dimensional gameplay style of Contra III: The Alien Wars and Contra: Hard Corps.DevelopmentAfter working with Appaloosa Interactive for the ill-received C: The Contra Adventure and Contra: Legacy of War, Konami recruited Nobuya Nakazato (the director of Contra III and Hard Corps) to develop the next installment in the franchise. Shattered Soldier was originally meant to debut on the Nintendo 64, but Konami decided instead to create for the next generation hardware (of the time), the PlayStation 2.StorylineIn A.D. 2642, Earth remained scarred from previous alien conflicts as environmental problems grew beyond humanity's control. 80% of the planet's population was completely decimated by a malfunctioning hyper-magnetic weapons grid during development. Bill Rizer, the hero of the Alien Wars was held responsible for this terrible incident as well as murdering his partner Lance Bean, who reportedly tried to prevent him. He was given a sentence of 10,000 years in cryogenic prison.However, five years later, in 2647, Earth faced another threat as the terrorist organisation "Blood Falcon", led by a mysterious and superhuman commander, spread panic over the world. The government decided to release Bill Rizer, in guise of his previous successes in defending Earth, in hope of neutralizing Blood Falcon. Lucia, an advanced cyborg soldier created by Dr. Geo Mandrake before his death, and later completed by the government, was sent to accompany and assist Bill's endeavours. GameplayThe game achieves its goal in mimicking the gameplay that made the previous 8-bit and 16-bit titles so popular by essentially duplicating the same style boss-fights and stages. The game is known as being very difficult, more so in fact than Contra: Hard Corps. Like the Sega Genesis game, Shattered Soldier has multiple endings. However, the ending received now depends on player performance, rather than the path taken. The game also introduces the concept of a "hit ratio", which gauges the amount of enemies hit as a form of performance metric. Most, but not all enemies increase this ratio. A high hit-ratio, along with the minimization of lives lost and continues used, is essential to receive the better endings, and consequently unlock the hidden extra features. Time, however, is not a factor in score.WeaponsThe major departure in Shattered Soldier is the new weapon system, which consists of three weapons and three special attacks. No weapons are acquired through the powerup 'blimps' from previous games. Unfortunately, to the plight of many Contra fans, the spread gun was not included (the outcry of this caused it to be re-included in Neo Contra).Normal weapons
Special weapons
LevelsThere are seven levels in the game: Fortress, Train, City, Seabed, Islands, and Relic, which is devided in two sections.Trivia
Screenshot gallery[ Visit the complete Wikipedia entry for Contra: Shattered Soldier ] Some related entries: Advanced Dungeons and Dragons: Heroes of the Lance | Art of Fighting | Grand Theft Auto | Starsiege | DragonStrike | Parodius Da! | Operation C | SNK vs. Capcom: Card Fighters Clash | Cossacks 2 | Prince of Persia | Dark Sun: Shattered Lands This page is based on the copyrighted Wikipedia article Contra: Shattered Soldier; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay |
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