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Darklands is a role-playing game produced by MicroProse. Released in 1992 for the PC/DOS platform, Darklands is set in the Holy Roman Empire (roughly medieval Germany) during the 15th century. While the geographic setting of the game is historically accurate, the game recreated this time period using elements that were popular features of storytelling at the time, including witches, alchemy, miracles, and dragons as well as other supernatural elements.Creation and game styleDesigned by Arnold Hendrick, Darklands' unique geographic and historic groundings set it apart from role-playing games inspired by fantasy literature, such as the works of J. R. R. Tolkien. For example, there are no alternate species available in character creation — all players are human and are differentiated by occupation. Any party member is capable of performing what are known as class-based feats in many other role playing games, but skillful players usually improve the party member's skills only in the appropriate area. Thus, the equivalent of a cleric in this game would be someone who specialized in religious studies as well as healing skills. Because the character specialized in the above, however, does not preclude him or her from learning artifice skills (lock picking, etc) that are often forbidden in other RPG's.Rumors of sequels to the original Darklands were common in the years following its release. These rumors were spurred by the manual itself which says the designers were planning a number of sequels to expand the game into new regions, including other areas of Europe, Russia and other locations. These projects never materialized. Fans frequently called upon to Spectrum Holobyte/MicroProse to release the source code to the Darklands community when it became clear there were no further plans for the software, however these requests were not granted. While never a large commercial success, Darklands' unique game play won it acclaim from role-playing game fans of the time. While the majority of the game uses text-based menus – enhanced with hand-painted illustrations – describing your party’s available actions, the party’s movement between cities and during battle utilized a graphical user interface. Notable featuresNotable features that set Darklands apart from other games of the era include:
CriticismDarklands was released by MicroProse with a number of bugs, from minor to quite large. For example, the "character colors bug" results in on-screen characters colors being replaced with random (often bright) colorings. The official readme said: "We very much regret that an extremely rare problem may cause a battlefield character to suffer some color changes in battle. However, you as a player won't notice the change until the next battle. The bad part is the change is stored in the saved game file. You can fix up your characters by returning to an old saved game. For example, in battle #3 you notice Gretch has green hair (yuck). If you return to a saved game prior to battle #2, Gretch will be fine again. We apologize for this work-around. We've tried all sorts of tools and traps for this condition, and spent hundreds of hours testing for it. We'd be delighted to publicize the name of the first person who can tell us how to make it occur upon demand."[ Visit the complete Wikipedia entry for Darklands ] Some related entries: Quiz: Ah! My Goddess | Blinx 2: Masters of Time and Space | Puyo Pop Fever 2 | Rifts Promise of Power | Xtreme Racing | Crisis Zone | Planescape: Torment | Clockwork Knight | Infiltrator | Night Driver | Vigilante 8 This page is based on the copyrighted Wikipedia article Darklands; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay |
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