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Video games - Day of Defeat


Day of Defeat (DoD) is a popular team-based multiplayer World War II first-person shooter computer game
that immerses players into a 3D simulated virtual reality of the European Theatre of World War II. The game's graphics and sounds have been influenced by the movie Saving Private Ryan and use some of the movie's actual soundtracks.

Gameplay

Day of Defeat is a 3D multiplayer shooter that simulates infantry battle between the adversaries of World War II's European Theatre: The Allies or The Axis Powers. The goal is to complete various mission objectives.

Players choose which side they will fight on and what character class their soldier will be. There are unique soldier classes for the Allies (United States and United Kingdom) and the Axis (Nazi Germany). Class determines which weapons the player will carry, and what they will look like.

A round begins with two opposing teams starting simultaneously in their respective spawn area of a map. A round ends when one team accomplishes all of its objectives.

Player casualties become reinforcements which are supplied according to a timer. The reinforcements originate at spawn and can be composed of anywhere from 1 soldier to the entire team. The reinforcement timer is usually between 10-20 seconds, but this time may vary from server to server.

Like other Half-Life
mods, Day of Defeat tracks each player's accomplishment of team objectives, how many enemies each player has killed and how many times each player has died. The game also tallies these statistics for the entire team, this reflects the team's score which is primarily based on objectives.

After many rounds, the game ends when a set time limit expires, and the team with the most objectives achieved is the winning team regardless of kills or casualties, except in the case where both teams have not achieved any objectives or are tied in the objective score. The scoreboard is displayed and the game is restarted, usually with another map. There really is no "The End" to Day of Defeat.

Map Objectives

Day of defeat maps do not always require that both teams have the same objectives. Some of the more popular maps have different objectives for both teams.
  • Capture the flag
Players can capture a flag by standing near the flag for a certain amount of time. Certain flags require more than 1 player for capture. Flags are presented as either uncaptured (Grey), Axis (Red) or Allies (Green). Certain maps (dod_charlie) do not allow a captured flag to be recaptured by the defending team.
  • Destroy target
Players destroy a target by first planting a bomb at the target. The bomb is obtained from the spawn area. This bomb can also be picked up from the body of dead comrades. To plant the bomb, the player has to just stand within the designated bomb area. Bombs once planted cannot be defused and will always cause a big explosion.
  • Capture target
This is a variation of the capture the flag. Instead of a flag, a target (truck, airplane, or building) can be captured.

History

Version history (incomplete)

  • Beta 1.0 (January 12 2001)
  • Beta 1.1 (February 14 2001)
  • Beta 1.2 (April 5 2001 ?)
  • Beta 1.3 (July 1 2001)
  • Beta 2.0 (October 13 2001 ?)
  • Beta 2.1 (May 10 2002)
  • Beta 3.0 (July 11 2002)
  • Beta 3.1 (August 8 2002)
  • Version 1.0 (May 1 2003)
  • Version 1.1 (November 14 2003, the first release on Steam)
  • Version 1.2 (May 19 2004)
  • Version 1.3 (July 7 2004)
  • DoD:Source - (September 26 2005)


DoD began as a Half-Life
3rd party mod in 2001. Later, the DoD team joined Valve Software and produced a standalone version published through Activision. DoD (ver.1.0) was officially released in May 2003. It was converted over to the Steam delivery system in version 1.1. Day of Defeat: Source was released on September 26, 2005.

With the initial release of the game (when you could only be Support Infantry, Sergeant, Rifleman or Sniper), choosing a class determined your speed. Rifleman moved the fastest and Support Infantry moved the slowest. Sergeants moved at a medium pace. This was considered highly unrealistic, for if the developers were basing speed on weight of weaponry (which was a common assumption before Beta 2.0 came out), the Non-commissioned officers (NCOs) of both sides (American Master Sergeant and German Unteroffizier, equivalent to the American Army rank of Corporal) would have to move at a different speed, since the Thompson submachine gun is heavier than the MP40, and the Browning Automatic Rifle (BAR) is far heavier than the German Sturmgewehr 44 (MP44).

[ Visit the complete Wikipedia entry for Day of Defeat ]



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This page is based on the copyrighted Wikipedia article Day of Defeat; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL.

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