| Home > Listing Index > Video games > Earth 2160 |
Video games - Earth 2160 |
|
||
Earth 2160 is a real time strategy (RTS) computer game, the third in the "Earth" series and developed by Reality Pump studios. It is a direct sequel to Earth 2150. It was published in Poland and Germany in July of 2005 and released across the United States and Europe during September of 2005, to mixed reviews. It continues the dysotopian themes of the previous games, and is set in numerous locales throughout the solar system.PlotlineEarth 2160 follows the progress of the factions, who, after escaping the doomed Earth headed for Mars. After a time of relative peace and recovery, the factions once again come to blows, with a fourth faction of extraterrestrial nature coming into play. Just a few thousand humans were specifically chosen for the evacuation of Earth, and as such manpower and resources are limited. Upon reaching Mars, the factions set about completing the difficult and lengthy task of terraforming the planet independently of one another. As the game begins the process appears to be far from completion. FactionsThere are a total of four playable factions in Earth 2160. Each faction has a unique method of constructing bases, as will be explained below.The United Civilized States (UCS) are the evolution of a former expansion of the United States across the Americas. The UCS was previously a huge makeup of hedonistic, advanced humans who used robots and machines to accomplish any unpleasent tasks and jobs. However, the human overlords made the mistake of allocating too much power to the machines and during the journey to Mars, in a move much akin to HAL 9000's the few humans remaining are exterminated by the machines they created (actually, the escape ship's Captan, an AI, keeps the ship in orbit and the humans in stasis until the ED and LC stop fighting). The UCS's backbone forces are its robot mechs and colossal airborne ships. During the campaign, human forces under the rogue LC commander Heldin Ariah stumble across the derelict UCS command ship and are able to command the robots in their fight against the Morphidian Aliens. The UCS structures initially serve almost no function at first but may be upgraded with a series of add-on structures that enhance unit production, armament, and resource collection. The Eurasian Dynasty (ED) represent the largest human faction in Earth 2160. Upon successfully completing the evacuation vessel, the leaders and officers of the faction were among the precious few human beings chosen to board the ship. As the most primitive of all the factions, the ED have previously relied on sheer strength and numbers to triumph over their enemies, using tanks and helicopters in battle. However, with only a few thousand humans remaining, and strictly limited materials, their future remains tentative. The ED seem modelled on the Soviet Union, and before Earth's demise were based primarily in Eurasia. Typical ED bases are huge complexes of production, resource, research, and defense structures connected together through tubes. Base defense can be enhanced with a series of turrets built atop mag-lev walls; these turrets can be moved along the wall sections to respond to threats in multiple directions. The Lunar Corporation (LC) are by far the smallest of the factions. Unlike the other factions, they are relatively peaceful, and prior to the destruction of Earth lived unhindered on the Moon. However the fighting between the UCS and ED prompted them to utilize Earths resources to construct an escape craft alongside the other two factions, and they too escape to Mars. The LC are the most advanced of all the factions, with anti-gravity vehicles and orbital construction technology. LC bases consist of a series of large towers with modules built on top of one another in order to save space while defense is supplied by a series of laser walls and defense towers. The Morphidian Aliens are the most obscure of all the factions. Having been imprisoned beneath the Martian surface aeons ago they were awoken by landing UCS ships. Now, they are determined to escape their incarceration and establish themselves across the solar system. Unlike the other factions, the Morphidian Aliens' buildings and units are not manufactured, but are rather organic in nature. All ground-based buildings and units originate from the Mantian family of units, who have the capability of cloning themselves or morphing into another building or units after sating themselves with a nearby water source. The Aliens also rely on large starships called Replicatoruses, which can then replicate themselves much like the Mantians (after absorbing enough crystal) or morph into Morphiratoruses. These Morphiratoruses must then absorb enough metal before transforming into warships. [ Visit the complete Wikipedia entry for Earth 2160 ] Some related entries: Might and Magic II: Gates To Another World | Custom Robo DS | Shenmue Online | Tom Clancy's Splinter Cell | Lufia II: Rise of the Sinistrals | Game Over | Pickaxe Pete | Namco x Capcom | Gun Fight | Super Hang-On | Battlezone This page is based on the copyrighted Wikipedia article Earth 2160; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay
Related searches on eBay |
eBay Pulse | eBay Reviews | eBay Stores | Half.com | Kijiji | PayPal | Popular Searches | ProStores | Rent.com | Shopping.com Australia | Austria | Belgium | China | France | Germany | India | Italy | Spain | United Kingdom |
About eBay | Announcements | Security Center | Policies | Site Map | Help |
| Copyright © 1995-2005 eBay Inc. All Rights Reserved. Designated trademarks and brands are the property of their respective owners. Use of this Web site constitutes acceptance of the eBay User Agreement and Privacy Policy. |
eBay official time |