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F-Zero X, released for Nintendo 64, is the third (second in North America and the rest of the world) installment in Nintendo's F-Zero series.GameplayDriving TacticsBasic driving operations include using the A button for Gas, B for Boost (only available on laps 2 and 3), C-Down for brakes, the control stick to steer the machine and the R and Z buttons to execute the 'Side Attack' move.Of particular interest is that prior to each race players may adjust their vehicle's balance between maximum acceleration and maximum top speed. This adds strategy and replay value, as players with greater knowledge of the tracks can make better decisions. ModesThe game includes the following gameplay modes:
Cups and VehiclesThe game features thirty (30) vehicles, including the four from the original F-Zero, all of which are in F-Zero GX. Six are available from the start and more can be unlocked as the player completes the cups. There are five cups, most with names based on face cards: the Jack, Queen, King, Joker and X Cups. X cup becomes available once the player has beaten all the other cups in expert mode (or if appropriate cheat codes are entered). The X Cup is unique in that all of its courses are randomly generated, a first and only for a F-Zero game. While this added infinite variety to the game, it was hampered by the program's somewhat limited definition of "random": some of its tracks are quite literally plain ovals, requiring little-to-no skill to win, while others offered such convoluted hairpin turns that the unwary player (and CPU competitors) could find themselves "retiring" into the atmosphere on a frequent basis.Jack Cup
Queen Cup
King Cup
Joker Cup
X Cup
Death Race
Graphics engineF-Zero X is the first F-Zero game to be fully polygonal and run at 60 frames per second, which is unusually fast for a Nintendo 64 game. This was made possible by low polygon counts, simple textures, and disabling the normal Z-buffering of the N64, instead using an alternative drawing scheme that results in the occasional visual glitch or car seen through a track.Music and SoundThe F-Zero series is notable for a rock/electronic soundtrack, and to carry on this idea on the N64 the normal sound processor was bypassed: around 10% of the processor is allocated just to background music.The soundtrack was released on CD on January 27, 1999 in a "Guitar Arrange Edition" featuring live electric guitar arrangements of 10 of the game's music tracks. Expansion KitAn Expansion Kit was released in Japan for the 64DD, a removable disk add-on that plugged into the bottom of the N64. This disk includes 2 new cups, a couple of new cars, a track editor, and a car editor.[ Visit the complete Wikipedia entry for F-Zero X ] Some related entries: History of video game consoles | Eyes | Heroes of Might and Magic III: The Restoration of Erathia | Sonic the Fighters | Delta Force: Land Warrior | Alternate Reality | Captain Planet | Rescue: The Embassy Mission | Heart of the Maelstrom | Naruto: Narutimate Hero Portable | Oni This page is based on the copyrighted Wikipedia article F-Zero X; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay | ||||||||
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