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Geist is a video game the Nintendo GameCube video game console, released on August 15, 2005. It has been billed by its creators as "The thinking man's first-person shooter". This is the third game published by Nintendo to receive an M-rating (the first being Eternal Darkness: Sanity's Requiem).StorylineAccording to the game's official website, it is set in the year 2005. John Raimi is a civilian scientist and a member of a counter-terrorism team sent to investigate the Volks Corporation. After meeting up with his best friend, Raimi and the team of marines take over the science facility and are forced to battle their way out. At the end, one of the agents seemingly becomes possessed and kills the marine team with the exception of Raimi. He is captured and his spirit is torn from his body by an experiment. He now must wander the Volks Corp. while trying to get his body back. Raimi can take over other humans, animals, and even machinery to achieve his goal. He has to battle an unknown enviorment, dangerous hostiles, and save his best friend from the same experiment he was exposed to.Geist PowersAs a disembodied spirit, Raimi cannot generally interact with the physical world except through posession. He seems, however, to have some degree of mass and substance, as gravity still affects him (though he floats and can elevate himself for short periods) and he cannot pass through solid walls (chain-link fences are another matter, and he can slip through small cracks.) He is otherwise invisible and intangible, though other ghosts can see him and animals, particularly dogs, can sense his presence even when he's possessing something. When Raimi posesses an object, he sees things from the object's perspective even if the device has no visual apparatus. He is able to provide motive force on an ordinarily immobile object, activate electronics, and alter an object's appearance (for example, turning water from a possessed faucet red, or changing the reflection in a mirror.) Creatures can only be posessed when badly frightened or startled. Raimi sometimes gains glimpses of a host's recent memories immediately upon posession. Raimi has the same control over a host body that he would over his own, the only exceptions are an inability to make the host approach something which frightens him or her very badly and possibly speech (certain cutscenes seem to suggest than he cannot talk in a human body, though other game aspects indicate otherwise.) If a host is killed or destroyed, Raimi is unharmed and returns to his ethereal state. However, he cannot remain outside a host indefinitely; his spirit is continuously pulled towards the afterlife. Only by possessing an object or creature can Raimi "re-anchor" himself to the world, though absorbing life from small plants grants him additional time in this world.Human hosts have no memory of what occurs when Raimi possesses them. They seem to recall only being badly frightened, and then suddenly being in a different room, possibly surrounded by carnage. ImagesSecrets
CriticismThis game received some negative comments, mainly due to the game's final set up. The game is less "free roaming" and more "mission based" system. The player is sometimes "forced" to play as a character or object that may be hard to navigate with (such as a rat or a dog). However, overall Reviews where in the positive mainly due to it's unique concept and interesting gameplay mechanics.[ Visit the complete Wikipedia entry for Geist (video game) ] Some related entries: Arcomage | New Zealand Story | Dragonshard | Tsugunai: Atonement | Treasures of the Savage Frontier | SimPark | The Shadow of Yserbius | Zoop | Mega Man X3 | WinBack | The Elder Scrolls II: Daggerfall This page is based on the copyrighted Wikipedia article Geist (video game); it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay
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