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| Gladius is a role-playing game released in 2003 for the Xbox, PlayStation 2, and GameCube video game consoles. The game allows the player to build a school of gladiators and take them into battle against opposing schools in a quest for fame and glory. The plot focuses on several of the main characters and slowly affects the decisions of the group, eventually leading to great final battle that will test the skills of all the people that have joined the school. Upon starting the game, the player can choose between a school in Imperia, home to a strong military mentality and soldiers who consider their northern neighbors uncivilized and bullish, or a school in Nordagh, where witches and woodland beasts dwell, and who in turn detest the Imperials for their desire for greater conquest. The gladiators have the opportunity to travel through four distinctly different regions on their road to the ultimate championship. Depending on your school choice you begin in the Northern lands of Nordagh (Barbarian school), which has a culture similar to that of 'Nordic' lands, or Imperia (Gladiator school), an Imperial Roman land. Upon completion of these two stages of play one proceeds onto the Windward Steppes, a grasslands region dominated by archers and beasts, reminiscent of the steppes of Asia, followed by the Southern Expanse, a desert region filled with spellcasters, nomadic warriors, and insects. It is a place very close to Egypt (the main insects of this region are beetles, which held a high importance in Egyptian mythology, and scorpions, a staple insect in any desert region.) The conclusion of the game takes place in and around the large central arena of Caltha in the Imperial Region. As in many role-playing games, players outfit their characters with gear to increase their abilities, and as they win fights they gain experience which allows them to don new equipment and undertake new quests. Additionally winning certain hidden or difficult contests allows the players to recruit unique character classes such as yetis, minotaurs, and the undead. Fighting in Gladius follows a turn-based mechanism, but with a twist. There are "swing meters" - like those found in many golf games - that determine the accuracy and effectiveness of your strikes. For those who enjoy a more traditional turn based strategy RPG the meters can be disabled in the options menu. This tends to increase the difficulty level and force the player to rely more on sound tactics than nimble fingers. Console comparisonThe PlayStation 2 version suffers from diminished graphics and long load times. The GameCube version runs quite smoothly with better textures and quick load times. The Xbox version runs the best and has some additional textures that don't appear in many of the other versions. Gamecube owners should take note that this, along with Future Tactics, is one of the only traditional strategy RPGs available on the system.[ Visit the complete Wikipedia entry for Gladius (video game) ] Some related entries: Battle City | Hegemonia: Legions of Iron | Transworld Snowboarding | Battle Arena Toshinden 2 | Medieval Madness | Super Mario 64 DS | Inherit the Earth: Quest for the Orb | Cel Damage | Wheel of Fortune Junior Edition | SegaSonic the Hedgehog | Daytona USA This page is based on the copyrighted Wikipedia article Gladius (video game); it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay
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