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Marathon Infinity was the third and final game in the Marathon series of science fiction first-person shooter computer games from Bungie Software. The game was released on October 15, 1996 and included more levels than its predecessor Marathon 2. These were larger, scarier, and formed part of a more intricate plot that spanned both space and time. The underlying engine of the game changed little from the one in Marathon 2, and many levels can be played unmodified in both games. The only significant additions were the Jjaro ship texture set, vacuum-enabled humans carrying fusion weapons (called "Vacuum Bobs" or "VacBobs") and a new weapon. Marathon Infinity, unlike Marathon 2 was only released for the Apple Macintosh.StorySome gamers consider the story in the single-player version of Marathon Infinity confusing. For example, it begins as if large parts, or if not all, of the events in Marathon 2 had not happened. Through time travel granted by the Jjaro, the Security Officer finds himself jumping between alternative realities, seeking to prevent a chaotic entity from being released from Lh'owon's dying sun. For example, the Security Officer begins the game as Durandal's ally, only to be transported to a reality where Durandal did not capture the Security Officer after the events of Marathon. As such, he is controlled by the Pfhor-tortured AI Tycho.Through multiple instances of these "jumps", the Security Officer (seemingly the only being who realizes he is being transported between possible realities) activates the ancient Jjaro station, preventing the chaotic entity's release — if it even existed. The ending screen of Infinity leaves the story's resolution open-ended, taking place millions of years after the events of Marathon Infinity. Despite the player being teleported to a Jjaro station by Durandal and left with a grim message both Durandal and Earth did survive in the original timeline as can be seen at the end of Marathon 2. Multiplayer modes
Editing ToolsOne of the most dramatic improvements in the game was the inclusion of Bungie's own level-creating software, Forge, and their physics and in-game graphics editor, Anvil. Forge and Anvil allowed a new generation of players to create their own levels and scenarios using the same tools as the Bungie developers themselves. Another improvement was the ability to include separate monster, weapons, and physics definitions for each level, a feature heavily used by Double Aught, who designed the Marathon Infinity levels.Trivia
[ Visit the complete Wikipedia entry for Marathon Infinity ] Some related entries: Toy Pop | Front Mission: Alternative | Medal of Honor: Frontline | Manx TT Superbike | Ballz | Wario Blast: Featuring Bomberman! | HacX | Puzzle Bobble 3 | Dark Angel | Bank Panic | Chris Sawyer's Locomotion This page is based on the copyrighted Wikipedia article Marathon Infinity; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay |
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