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Video games - MechWarrior: Vengeance


MechWarrior: Vengeance is a computer game developed by now defunct FASA Corporation and published by Microsoft. It was released on November 24 2000. This game is the fourth game in MechWarrior
series. It takes place in BattleTech universe where the pinaccle of all war machines are huge, heavily armed robots called Battlemechs. The player pilots one of the these 'Mechs and uses variety of available weapons {autocannons, lasers, missiles, ...) to battle enemy 'Mechs, tanks and other vehicles.

Modes of Play

Campaign

This is the story based part of the game. It consists of 26 missions and has two slightly different endings. The player takes role of duke Ian Dressari who has to liberate his homeworld Kentares IV from occupation of Steiner forces. In first missions only few smaller 'Mechs are available. As the game progresses more 'Mechs and weapons are available. These come in form of salvage from previous missions. Between missions you can outfit your 'Mechs with different weapons and also assign 'Mechs to one of your three wingmans (called lancemates in BattleTech).

Instant Action

This mode lets you play with any of the 21 'Mechs in the game. You can play either one of campaign missions (even those which you cannot access in campaign yet) or wave mission in which you can select up to four other mechs and fight them in deathmatch style. There is also master trial mode in which computer randomly picks a stock 'Mech for you, it also randomly picks one of wave maps to play on and three stock 'Mechs as enemies. You have to successively destroy all three enemies in one-on-one fight.

Multiplayer

You can search for multiplayer servers by means of built-in ZoneMatch or MSN Gaming Zone. Multiplayer is similar to instant action in many aspects, but its gameplay can be more customized. It has nine game types and about dozen maps (more user-made maps can be found on internet).

Game types are following:
  • Destruction - simple deathmatch
  • Team Destruction - team deathmatch
  • Attrition - similar to deathmatch, but points are awarded for damage you dealt (not only kills)
  • Team attrition - like above, but in teams
  • Capture the Flag - points are awarded for bringing flag from enemy base to yours
  • King of the Hill - points are awarded for staying in specific area of map
  • Team King of the Hill - like above, but in teams
  • Steal the Beacon - points are awarded for carrying the beacon
  • Escort - points are awarded for destroying enemy VIP (a small 'Mech)

Weapons and Equipment

A 'Mech has slots which can usually mount only specific kind of weapon. A weapon can be mounted if there are enough free slots and free weight. Weapons are generally very heavy and make up more than half of 'Mech's weight. Most weapons have Clan variants which have some advantages over regular ones.

Energy weapons

This type of weapons generate heat, but requires no ammunition. Larger types of energy weapons do more damage and have longer range. They include:
  • Lasers - fire a beam taking several seconds to recharge
  • Pulse lasers - fire series of pulses in rapid sequence and take few seconds to recharge
  • PPCs - fire accelerated particles

Missiles

This type of weapons requires ammunition and generate small amount of heat. Larger types of missile launchers fire more missiles per salvo. They include:
  • LRMs - long range guided missiles
  • MRMs - guided missiles which do more damage than LRMs, but have significantly shorter range
  • SRMs - short range missiles which do big amount of damage, but are not guided (unless equipped with a STREAK system)

Ballistic weapons

This type of weapons requires ammunition and generate almost no heat. Larger types of ballistic weapons do more damage, but have shorter range. They include:
  • Autocannons - ordinary cannons
  • LBX autocannons - cannons similar to shotguns which do more damage, but shots are weak at distance
  • Ultra autocannons - cannons shooting two autocannon rounds at once
  • Gauss rifles - cannons shooting magnetically accelerated KE-penetrators
  • Machineguns - small bore guns almost useless against 'Mechs

Equipment

A 'Mech can be equipped with various devices to increase its effectiveness in a battle. They include:
  • Jump jets - Some 'Mechs can mount these rocket boosters which greatly increase mobility, especially over rough terrain
  • ECM - Jammer decreasing distance at which can be your 'Mech can be detected
  • AMS - Anti-missile system which shoots down some incoming missiles
  • Beagle Active Probe - Device increasing your radar range
  • Light amplification - All 'Mechs can equip this device making the pilot able to see in darkness

[ Visit the complete Wikipedia entry for MechWarrior: Vengeance ]



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