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| Metal Gear Solid: The Twin Snakes is a stealth-based game that was developed by Silicon Knights and Konami for the GameCube and released in March 2004. It is an enhanced remake of the 1998 PlayStation best-seller Metal Gear Solid, the fourth canonical game in the Metal Gear series. Changes were made to the graphics and gameplay in order to include new features introduced in Metal Gear Solid 2: Sons of Liberty on the PlayStation 2. Also, the voice acting was re-recorded, with most of the original voice cast from Metal Gear Solid returning. Plot SummaryIn February of 2005, during a training mission on Shadow Moses, a nuclear weapons facility on a remote island off the coast of Alaska, the Next-Generation Special Forces unit rebels against the United States government, led by the covert black ops team FOXHOUND and its senior member, Liquid Snake. Their target is the advanced weapon system "Metal Gear REX", a giant bipedal tank with a railgun capable of shooting uninterceptable stealth nuclear warheads at anywhere in the world ("stealth" because traditional systems track missile exhaust, which this system lacks). They have one demand: the body of the greatest soldier who ever lived, Big Boss. The Next-Generation Special Forces (colloquially known as the "Genome Soldiers", because of their advanced gene therapy) need the genes of Big Boss to rectify the genetic defects caused by their gene therapy, saving their lives and turning them into the ultimate soldiers. The government cannot let this happen. At the request of the Secretary of Defense, Colonel Roy Campbell, the former commander of FOXHOUND, summons Solid Snake out of retirement (reluctantly) and sends him to infiltrate Shadow Moses in one last solo covert operation. His objectives are to find out if Foxhound have nuclear strike capability, and to recover the hostages, ArmsTech President Kenneth Baker and DARPA Chief Donald Anderson.Though Snake will be going in alone, he has significant intelligence support via his two-way "Codec" radio. Col. Campbell is in operational command of the mission. Mei Ling, a genius at improvisational hardware, handles Snake's data needs (IE saving the game), as well as inspirational quotes from both Eastern and Western cultures. McDonell "Master" Miller, a war buddy of Snake's, passes along advice on Alaskan conditions and wildlife. Nastasha Romaneko, a civilian weapons specialist in Los Angeles, California, provides data and operating instructions on most of Snake's weapons and equipment. Dr. Naomi Hunter, who can only be accessed via Campbell's frequency, augments Campbell's experience with FOXHOUND members from her experience as the unit medic. Finally, several residents of the base—REX's designer, Dr. Hal "Otacon" Emmerich; Meryl Silverburgh, Col. Campbell's niece (or daughter, depending on what ending the player gets); and a mysterious informant calling himself Deep Throat—occasionally work alongside Snake, but mostly can only be contacted by Codec. All of these characters have their own histories and personal demons, which can be explored via Codec conversations (the game includes over four hours of recorded dialogue). After a successful insertion, Snake meets with DARPA Chief Anderson and confirms that FOXHOUND has his half of the codes necessary to launch a nuclear weapon. Shortly after, Anderson is killed by what looks like a heart attack. Snake's suspicions are aroused when ArmsTech President Baker dies of similar causes. Before he dies, however, he explains that to arm the nuke, FOXHOUND will need three special card keys. Anderson gave his single key to a woman, Meryl, whom Snake meets with. In the process, Snake meets several members of FOXHOUND: Revolver Ocelot, a skilled and grizzled gunslinger; Vulcan Raven, an Inuit shaman who attacks Snake using an M1A1 Abrams Main Battle Tank, and the bizarre levitating telepath Psycho Mantis. Since FOXHOUND appear to have most or all of the ability to launch a nuclear weapon, Snake makes contact with Otacon, REX's primary designer. First, though, he must rescue him from an odd cyborg ninja who thirsts only for battle. This mysterious figure turns out to be Gray Fox (Frank Jeager), Snake's former FOXHOUND comrade, thought dead for six years. Snake, with Meryl in tow, then attempts to cross to REX's hanger on the other side of the Shadow Moses complex. They successfully fight off and kill Psycho Mantis, despite his occasional possession of Meryl. The journey to the hangar, on the other hand, is less successful: it involves a long concrete alleyway with a communications tower at the other end, the perfect place for a sniper ambush. Snake is able to dodge fire from FOXHOUND's Sniper Wolf, but Meryl is shot in both legs and an arm. To save her, Snake must backtrack to one of the first buildings in the game and retrieve a PSG-1 sniper rifle, and then duel Sniper Wolf at long range. Meryl, however, has been captured during the interval; and when Snake attempts to cross after defeating Wolf, he too is captured, and meets Liquid Snake, the man who shares his code name. He reveals that they are twins. Each of them is a genetically-manipulated clone of the 20th century's greatest soldier, Big Boss, and both of them were created as part of a secret genetic manipulation and cloning project titled "Les Enfants Terribles." Liquid hates Snake, as he believes that Snake was given all of Big Boss's dominant traits, while Liquid was given the recessive traits. [ Visit the complete Wikipedia entry for Metal Gear Solid: The Twin Snakes ] Some related entries: Frank Herbert's Dune | NHL Hitz 20-03 | Dragon Ball Z: Buu's Fury | Bored of the Rings | Armored Core: Project Phantasma | Star Trek: Armada | Anno 1503 | Tiny Toon Adventures 2: Trouble in Wackyland | MediEvil | Namco Classics Collection Volume 2 | TrackMania This page is based on the copyrighted Wikipedia article Metal Gear Solid: The Twin Snakes; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay
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