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Video games - Metal Slug 3


Metal Slug 3 (J:メタルスラッグ3) is a run and gun video game for the Neo-Geo console/arcade platform created by SNK that was released in 2000 and is the direct sequel to Metal Slug 2
. It is widely acclaimed by many fans to be the best in the Metal Slug series to date. Coincidentally, it is also the longest game in the series, even longer than either Metal Slug 4
or Metal Slug 5
. Being the last Metal Slug that SNK was working on, it makes sense that it was given a lot of features, enhancements and improvements.

Storyline

The rebellion orchestrated by General Morden to bring about a new global regime is now ancient history, and order and peace has begun to return to the world. Morden, brought back into power, was attempting another coup d'etat, but government forces got wind of the plot beforehand and pre-empted the impending assault with a blitz attack.

Instrumental in quashing Morden's rebel forces, Marco and Tarma of the Peregrine Falcon Strike Force are ordered to lead the team after their earlier requests for resignation were denied. Although General Morden has been written off as "missing" by his followers, have hid themselves throughout the world, and Marco and Tarma's abilities and experience are seen as a necessity to destroy remaining rebel strongholds, one by one. Throughout the furious fighting against the holdouts, Marco and Tarma cannot help but suspect Morden's involvement in this new evil plan for world domination.

Meanwhile, the Sparrows, a special strike force within the government intelligence agency, have come across a series of strange events running parallel to the Penegrine's pursuit of General Morden. From trivial abductions of livestock to the disappearance of government big wigs and the appearance of freakishly large creatures, numerous occurrences with nothing is common point to one grim possibility. General Morden is not the only menace to worry about. Eventually it is learned that the Alien menace that appeared in Metal Slug 2
/X
have returned. Once again, an ad-hoc alliance is formed to combat the external threat.

Gameplay

The gameplay mechanics are the same as previous Metal Slug games. New for Metal Slug 3, however, is the multipath system; in most missions, there are forking paths for the player to choose from, each with their own obstacles and of varying length and difficulty. Usually, taking either of the paths will branch out further into more branching paths. However, no matter what route the player takes, all paths will ultimately lead to the same end. The resultant however is more replayability within the game. This iteration of the series marks a departure from the trend of increasing shootable objects on-screen. Perhaps due to the increased number of levels and paths, there are much fewer destructable scenery objects in Metal Slug 3.

Total number of possible paths in Mission 1: 3

Total number of possible paths in Mission 2: 2

Total number of possible paths in Mission 3: 3

Total number of possible paths in Mission 4: 5

Total number of possible paths in Mission 5 (Final Mission): 1

Enhancements

Many new features can be found in Metal Slug 3. There are also a lot of secret and hidden treasures and power-ups to be found by shooting at certain parts of the scenery.

New Character Transformations

In addition to being transformed into a Mummy and going into Big mode (from Metal Slug 2
), there are several new transformations for the player to take on.

Zombie: If the player is hit by the foam-like substance that the zombies generate and toss at the player, zombification will take place. In zombie mode, the player is practically invincible to all forms of attack except from the zombie foam-like substance attack. The player, however, loses almost all jumping ability, moves at a very slow rate, is unable to crouch and unable to utilize any weapon power-ups. But, the player does gain a powerful 'bomb' attack, which is a long arching stream of blood that practically clears the whole screen of enemies (except those behind him/her). To return to human mode, the player must kill a Doctor Zombie (zombie in physician coat) and grab the First Aid kit he drops.

Jet Pack: In the beginning of the final mission, the player will be using a jet pack if the player chooses not to operate either the Slug Flyer or the Slug Copter within a certain time limit or if the Slug that the player has been piloting gets destroyed. While using a jet pack, the player is only able to shoot towards the right. The player also gains a different bomb type that is essentially a super charged Enemy Chaser.

[ Visit the complete Wikipedia entry for Metal Slug 3 ]



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This page is based on the copyrighted Wikipedia article Metal Slug 3; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL.

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