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| Prince of Persia: The Sands of Time is a third-person action adventure video game published by Ubisoft. It was released on November 18 2003 and is a continuation to the landmark PC game series Prince of Persia, created by Jordan Mechner in 1989. The Sands of Time, developed internally at Ubisoft Montreal, successfully captures the mechanics of the original platformer and extends it to the 3D generation. An earlier attempt by The Learning Company to transfer the game to 3D (Prince of Persia 3D) was released in 1999, but failed to meet the standards set by the franchise. The Sands of Time was praised for its visual design and finely tuned game mechanics, and won several awards. Developed for the PC, PlayStation 2, GameCube, Xbox, and later a 2D version for the Game Boy Advance, the initial sales of The Sands of Time were below expections. Sales, however, picked up after strong reviews of the game in the press. Eventually the success of The Sands of Time led to a 2004 sequel, Prince of Persia: Warrior Within and another sequel, Prince of Persia: The Two Thrones in 2005. Plot summaryPassing through India en route to Azad, King Sharaman and his son, the Prince of Persia, defeat the powerful Maharajah of India with the promise of honor and glory. After looting the city and capturing a giant hourglass full of sand, a mysterious dagger, and the Maharajah's daughter, they continue to Azad. A dying Vizier, who had betrayed the Maharajah and aided King Sharaman in return for a share of the spoils, demands to have the dagger, as he was promised his choice of the Maharaja's treasures. But Sharaman refuses to take the dagger from his son, who captured it first. So the Vizier, who wishes to harness the power of the sands in the hourglass for himself, making him an immortal god and giving him control over time itself, tricks the Prince into opening the hourglass. When the Prince uses the dagger to unleash the Sands of Time from the hourglass, it destroys the kingdom and turns its populace into savage demons. Only the Prince, the Vizier, and Princess Farah, the kidnapped daughter of the Maharajah, remain unchanged due to their possessions; the Prince's dagger, the Vizier's staff, and Farah's medallion.On a journey to repair the damage he has caused, the Prince teams with Farah to return the Sands of Time to the hourglass by using the Dagger of Time, which also gives the Prince limited control over the flow of time. Before they reach their destination, the Prince and Farah form a romantic relationship. However, the Prince knows that Farah has every reason to hate him for conquering her people, and he suspects that Farah plans to steal the Dagger of Time from him. While the Prince sleeps, Farah does at a later time take the dagger, as well as his sword, and attempts to return the sands to the hourglass herself, leaving only her medallion behind with the Prince. When the Prince catches up with her, she is being attacked by sand creatures, and falls off a cliff to her death before the Prince can save her. Afterwards, the Prince uses the dagger to return the sands to the hourglass, and the timeline reverts to the point prior to the battle against the Maharajah. As a result, the relationship between Farah and himself is a memory that only he possesses. However, the Prince still has the dagger in his possession, even in the past. He goes to find Farah, to warn her of the Vizier's treachery before the sands are released, and to give her the Dagger of Time. But as the Prince shares his epic story with her, he is confronted by the evil Vizier, who still yearns for the dagger, and eternal life. After defeating the Vizier, and preventing the opening of the hourglass, the Prince gives the Dagger of Time to Farah, and leaves. Gameplay featuresThe game combines exploration and combat to create a unique synthesis. Both elements make use of the Prince's acrobatic capability and agility. Throughout much of the game the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. The cultural setting of the game provides many linguistically interesting inscriptions to be found on walls.During combat much of the same moves vital to the player in other situations can be put to use to overpower enemies. Such an example is the ability of the Prince to rebound off walls in order to strike enemies decisively. The player generally attacks enemies and blocks using a sword although other objects/factors such as the Dagger of Time and its time control abilities eventually prove to be critical to victory. [ Visit the complete Wikipedia entry for Prince of Persia: The Sands of Time ] Some related entries: Metal Gear Solid: The Twin Snakes | Babyz | Tiny Toon Adventures: Buster Saves the Day | Berzerk | Snake Rattle 'n' Roll | River City Ransom | Samurai Shodown 64 | Mr. Do's Castle | Puzzle Bobble | Mario and Wario | Dragon Saber This page is based on the copyrighted Wikipedia article Prince of Persia: The Sands of Time; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay
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