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Home > Listing Index > Video games > Resident Evil 3: Nemesis

Video games - Resident Evil 3: Nemesis


is a game in the Resident Evil survival horror series. It was originally released in 1999 for the Sony PlayStation as last game in the core series released on the platform and was subsequently ported to the Sega Dreamcast, PC and Nintendo GameCube.

Although it is the third game in the series, the game is chronologically set around the events of the previous game, with the first half of the game occurring 24 hours prior to Resident Evil 2
and the second half taking place the day after. The storyline expands upon the settings and events of the T-Virus outbreak in Raccoon City and concludes with the final fate of the city and its infected population.

The game's storyline was later used as the basis for the movie Resident Evil: Apocalypse.

Story

The story takes place two months after the mansion lab incident in the first title. The player takes control of former S.T.A.R.S. operative Jill Valentine in her attempt to escape a ruined and zombie-infested Raccoon City. During her escape, she encounters three surviving members of the Umbrella Biohazard Countermeasure Service, Carlos Oliviera, Mikhail Victor and Nicholai Ginovaef. Mikhail and (depending upon the players actions) Nicholai are killed by Nemesis, an Umbrella bio-weapon and Jill Valentine escapes with Carlos Oliveria.

Resident Evil 3 was the last core title in the series to be released for the PlayStation and it was also the final Resident Evil game to take place in Raccoon City until the release of the online-enabled Resident Evil Outbreak
. The city's fate is decisively resolved in the game's finale. The U.S. President orders a nuclear bombardment of Raccoon City and a nuclear missile is launched at the city. At this point in the game, Jill must escape the city in less than fifteen minutes. Resident Evil 3 also is the first game in the series to talk about government investigation into the Umbrella Corporation, elaborated upon in the opening of Resident Evil 4
.

Gameplay

The game takes place in the Raccoon City and sets the time just a day before the events in Resident Evil 2 began (September 28), but ends the story two days after on October 1. There are a number of inter-linking events between the two games, such around the RPD building.

The game's key feature is a new boss-like enemy: Nemesis, an experimental Tyrant model programmed by Umbrella to hunt down members of S.T.A.R.S. Nemesis has abilities similar to Jill's (he can run, use weapons, and has a dodge move), as well as being the first monster capable of using doors to pursue the player from one area to the next. The creature is encountered several times throughout the game, in set-pieces, boss fights, and simply being encountered at random as the player explores the city.

In a departure from the game's two predecessors, the player cannot select a character to play. Instead, the game is played almost entirely as Jill Valentine, although there is a short section as the game's support character, UBCS operative Carlos Oliveira. However, many weapons are available throughout the game, all with their pros and cons.

There are some little improvements on the previous games. Resident Evil 3 incorporates an emergency dodging move that allows the player's character to dodge enemy attacks or even push zombies away if the player hits the action button a split second before the enemy's attack connects. The player can also turn around a full 180 degrees by pressing the back button with the run button quickly, another method of escaping the enemy. Enemies can actually follow the player up or down stairs.

The game also features a unique ammunition creation system in which new ammunition can be created from gun powder through the bullet casing reload tool, and even by combining them with other ammunition. Players can also shoot oildrums or bombs located in certain areas resulting in a small explosion that can kill nearby enemies. The game also incorporates a randomization feature in which item and enemy placement, as well as puzzle solutions and cutscenes, changes during gameplay.

During certain points of the game, the screen will turn white and the player will enter a Live Selection mode, in which they're prompted to choose between one of two possible actions (not choosing either is also a third choice), each affecting the direction the story takes. There is only a limited amount of time to choose before the player will have to face the adversary.

Trivia

  • The movie theater near the diner (Cafe 13) is showing a movie titled Biohazard 4.
  • The remains of a T-103 Tyrant that was sent to prevent the U.S. Army from obtaining the G-Virus before the Umbrella Special Forces Unit can be seen in the Waste Treatment Plant (near the Paracelsus' Sword rail cannon).
  • Nemesis has a one-word vocabulary: "S.T.A.R.S.!"
  • The design of Nemesis was based on an earlier Tyrant design for Resident Evil 2; the trench-coated Tyrant model that keeps getting back up in RE2 bears quite a resemblance to Nemesis.

[ Visit the complete Wikipedia entry for Resident Evil 3: Nemesis ]



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