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Video games - Star Wars Jedi Knight: Dark Forces II


Star Wars Jedi Knight: Dark Forces II (often abbreviated JK by fans) is a first person shooter computer game
released on October 9, 1997, by LucasArts based on the Star Wars franchise. In addition to being the first game in the Dark Forces series to include multiplayer capabilities over the Internet or a Local Area Network. It was the first computer game
to allow players to take control of a Jedi character using both the Force and Lightsabers in a multiplayer setting. It is also known for its use of live-action cutscenes.

Storyline

The plot of this game places the player in the role of Kyle Katarn, who made his first appearance in Star Wars: Dark Forces
(1995). Jedi Knight begins several years after the events in Star Wars Episode VI: Return of the Jedi. It begins as Kyle is being interrogated by a droid named 8t88 ('88' for short). Kyle is informed by 88 that his father was killed by a Dark Jedi named Jerec. He escapes a gun to the head (from a Gran) and chases 88 for a stolen data disk meant only for Kyle from his father. Afterwards, he recovers a lightsaber from his father's workshop, compelling him on a journey to confront his father's murderers and to discover his own latent Force abilities. While on this journey, Kyle learns that seven Dark Jedi (Yun, Pic, Gorc, Boc, Maw, Sariss, and Jerec, the leader), his father's killers, are intent on finding the Valley of the Jedi, a focal point for Jedi power in the universe.

Kyle starts the game with no knowledge of The Force. As the player progresses through the game, Kyle gains Jedi abilities, known as "Force Powers". These powers fall in three general categories: Neutral, Light, and Dark. The game awards one "Force point" upon the completion of each level, and an additional point if the player finds all of the secret areas. These skill points can be allocated towards any Force power, boosting that power's effects.

Jedi Knight is noted for the ethical decisions integrated into the gameplay. Kyle is a neutral character for most of the game, neither fully Light nor Dark. Actions against unarmed civilians throughtout the game, as well as what Force powers a player chooses throughout the game, will sway Kyle towards the Light or the Dark sides. Eventually, the character Kyle must choose between Light and Dark; how he chooses depends on the player's actions throughout the game. A "Force meter" displays Kyle's progress towards either side during breaks in the action.

In case the player chooses the dark side, the alternate ending is triggered: Kyle kills Jan Ors and then becomes the rival of Jerec, this time for dominion over the Valley. This scenario however is alternate and not canonical.

Expansions and "mods"

Just four months after Jedi Knight's initial release, LucasArts released Star Wars Jedi Knight: Mysteries of the Sith
, an official expansion pack, created by the LucasArts team that worked on "Outlaws
" (a spaghetti western themed first person shooter) which features the opportunity to play as Mara Jade for a significant portion of the game. This expansion significantly improved the original Jedi Knight engine (known as Sith) by adding aesthetic features such as coloured lighting, new enemies and force powers (and more controversially, doing away with the Dark/Light side duality). There were several under-the-hood changes as well, the most significant being that COG, the programming language that Jedi Knight uses to create scripted in-game events and interactivity (doors, elevators, weapons, in-game cutscenes, etc.). The MotS expansion was typically sold separately from Jedi Knight (but required the original game to install) and was often difficult to come by unless it specifically came bundled with Jedi Knight.

Over time, unofficial editing tools were developed for this game, thus attracting a wide audience of level editors that still make levels for this game today. Countless modifications have been made to Jedi Knight by way of software products such as Jed, the map editor created by Alexi Novikov (with help rumored to have been provided by at least one JK team member). Less popular but somewhat more user friendly was JKEdit, which was recently released free to the public. Avid JK modders and fans have released new multiplayer levels, single-player levels, character models, and even weapons. Sites like the Code-Alliance (formerly DarkJedi.com) were host to lots of activity with regard to modding tools and enthusiasm. The most reliable source of these mods today is popularly thought to be . Unlike many other fps games, Jedi Knight still enjoys a wide fanbase even after nearly nine years, primarily due to the fact that Jedi Knight and its Mysteries of the Sith companion game are extremely editor-friendly (in how nearly anything about the JK engine can be changed or modified, with only a few exceptions, plus the wide enthusiasm of level designers at Massassi and at other groups. The other strengths and contributors to the games longevity with fans could be attributed to the large and expansive often "vertigo inducing" levels, the excellent third person option (within the context of a traditional first person shooter, a real novelty at the time of its release), the incredible fast pace of online play, and the complexity of the use of Force Powers and Melee combat (lightsabers) in the mix of more traditional First Person Shooter combat. Finally, the inclusion of the Dark/Light duality, morality scale and alternate endings made Dark Forces II: Jedi Knight stand out from the FPS crowd and made a lasting impression on many fans.

[ Visit the complete Wikipedia entry for Star Wars Jedi Knight: Dark Forces II ]



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