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| The Sims 2 is a strategic life simulation game developed by Maxis and published by Electronic Arts. It is the sequel to the popular game The Sims. The game was released on September 17 2004 in both CD-ROM and DVD-ROM formats. The DVD-ROM version, called The Sims 2 Special DVD Edition, contains a "Bonus Disc" with broad information on the Sims 2, interviews with the game developers, and commercials of past Sim products. A port to Mac OS X was performed by Aspyr and was released on June 12 2005. The Sims 2: Holiday Edition, a re-release with holiday-related content, was released on November 17 2005. DescriptionSims age through 6 unique stages: baby, toddler, child, teen, adult and elder (although another stage, 'young adult', was added with the University expansion pack.) Unlike in the previous game, when children stayed children and there was little game progress, the stages of life encourage players to move the game along and create relationships between Sims. Family relationships are much more integral to this version of the Sims than the previous version. As Sims age, get married and have children, these relationships are recorded in an extensive family tree.In this installment of the series, Sims can have more realistic marriages with engagements and parties. Sims are pregnant before having children (unlike in the previous version, where children just appeared). Other unique events such as deaths, birthdays and a first kiss also take place in a Sim's lifetime. Good and bad experiences are kept as memories and can affect the Sim's behaviour. The graphics and house design engines have improved with more choices for houses, neighborhood design, food and clothes. The Sims 2 Body Shop, a tool which allows a user to design a Sim's body, clothing, genetic features, etc., was available well before the game's release. The Sims 2 introduces a new aspect into the game: Aspiration. Aspiration manifests itself in two ways: the aspiration which each Sim has, and the Aspiration Meter. Sims will each have an aspiration which is set either when they are created by the player, generated by the game (if they are an NPC), or chosen by the player when they become a teenager. The five aspirations are: Romance, Family, Knowledge, Popularity and Fortune. A sixth aspiration, that of growing up, is possessed by all sims when they are toddlers and children, and a seventh aspiration, the Pleasure aspiration, was included with the Nightlife expansion pack. There are six levels to the aspiration meter: The highest is platinum, beneath that is gold, followed by two levels of green and two of red (red being negative aspiration and therefore an undesirable state). The level is raised when a Sim fulfills a "Want", and is lowered when a "Fear" is realized. Wants and Fears are different for each sim depending on several factors including aspiration type, age and aspiration meter level. They may change on a daily basis, and are displayed graphically in slot-machine fashion on the toolbar. When the Aspiration Meter is high, aspiration rewards may be properly used. For example, the Elixir of Life aspiration reward allows a Sim to live longer. If this aspiration reward is used before the Aspiration Meter reaches the gold level, however, it sometimes backfires and the Sim loses life days. The Aspiration Meter also affects how long an elder will live for once they enter this phase of their life. This also means that while the game still has no set goals, there is a new strategic level to balancing a Sim's life as players now have a limited time in which to fulfill Aspirations, meet needs, progress in a career, socialize and possibly have a family. "More Realistic"When The Sims 2 was in pre-release stages, game creators stated that they were removing the robots and genies from the original game to make the game "more realistic". However, when the game was released, aliens were already embedded into the game, which most fans did not consider normal. (Clearly, it wasn't realistic.) Since aliens the expansion packs have also produced zombies (University), vampires (Nightlife) and robots (Open For Business). Fans have little doubt that something else will appear in the fourth expansion pack but it is unknown what yet. Some fans believe werewolves, while others think witches.However, some other aspects of the game are more realistic compared to the original, when it comes to everyday life. For example, in The Sims 2 there is pregnancy; whereas, in the first The Sims, if two Sims kissed repeatedly, the player would get a dialog box asking them if they wanted a child. Also, The Sims 2 has life stages, memories, aspirations, fears, and more control over their life. [ Visit the complete Wikipedia entry for The Sims 2 ] Some related entries: Stormlord | Army Men Advance | Mega Man X: Command Mission | Kuma\War | Amped: Freestyle Snowboarding | Hugo's House of Horrors | The Realm Online | 1981 in games | Vanguard Bandits | Journey Across the Abyss | Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo This page is based on the copyrighted Wikipedia article The Sims 2; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay
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