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Video games - Tom Clancy's Ghost Recon


Tom Clancy's Ghost Recon (also known as simply Ghost Recon) is a video game in the tactical shooter genre, inspired by the work of Tom Clancy. It was developed by Red Storm Entertainment, a Ubisoft subsidiary, and published by Ubisoft in 2001 for the PC; it was later ported to the Mac in 2002, Xbox, PlayStation 2, and GameCube in 2003, and then later to the Nokia N-Gage in 2004. Unlike most games with the Tom Clancy name, Ghost Recon is not based on any of his books.

The latest patch for Ghost Recon is version 1.4 and was released August 23, 2002.

In 2004, Ghost Recon 2
, a sequel to Ghost Recon, was released for the Xbox, PS2 and GameCube as a more action-oriented and linear game, featuring a new perspective (known as Over The Shoulder view, or OTS) in addition to the traditional first-person camera. It was to be released for PC in 2005 but Ubisoft canceled the game in favour of a new game called Ghost Recon Advanced Warfighter.

Ghost Recon Advanced Warfighter (also known as GRAW) implements the new OTS view for the console versions of the game, while the PC version features a first-person perspective only. GRAW was released March 9th 2006 for the Xbox and Xbox 360. The PC and PS2 versions are scheduled for a March 31st 2006 release. The PC and console versions of the game are being developed by and Ubisoft studios, respectively. Red Storm Entertainment has assumed a support and technical advice role for the main development studios.

Overview

Ghost Recon puts the player in charge of a fictitious, newly-conceived squad of U.S. Special Forces operators from Company D, 1st Battalion, 5th Special Forces Group (5th SFG) stationed at Fort Bragg, NC. Except for the "5th SFG" designation, this unit is entirely fictional. They are sometimes referred to as "The Ghosts". Their role is not unlike other real world Special Operations Forces, in that their operations are kept highly classified.

The Ghosts are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie, with a maximum of three soldiers per team. However, since the player can only assign a total of six men in a single player mission, it is not uncommon for one of the fireteams to be disregarded, depending on the preference of the player. The player enjoys limited tactical control on the battlefield environment, and can issue maneuver commands as well as rules of engagement for each of the fireteams through a command map.

In the original game, the soldiers themselves are organized into four different distinct roles (or classes). Every class can carry a primary and a secondary weapon, which are organized into "kits". Even though the primary weapon remains the same in all the kits (being defined by the soldier class — see below), there are several different equipments to be chosen as the secondary weapon.

  • Rifleman: this class provides the majority of the selection pool of personnel that the player can choose from. He can use a variety of different weapons and equipment (or kits). His primary weapon is the M16 (rifle) assault rifle. Secondaries include the M203 grenade launcher (which is attached under the barrel of the rifle), the M9 pistol , additional spare magazines, or binoculars (in later versions these were replaced with deployable sensors).
  • Support: this role is to provide a high volume of suppressive fire with the M249 Squad Automatic Weapon (SAW). In addition to the machine gun, the support class may also carry the M9 (silenced), M67 fragmentation grenades (known as "frags"), Claymore mines, or binoculars (again, changed to sensors in later updates to the game).
  • Demolitions ("Demo"): although the name is self-explanatory, this class also serves in the anti-tank role. His primary weapon is the M4 carbine, a compact cousin of the M16 rifle. This soldier can also be equipped with demolition charges (explosives), frags, extra magazines, or the M136 AT4 light anti-tank weapon.
  • Sniper: this class is complete with a camouflaged Ghillie suit, and the U.S. Army's M24 Sniper Weapon System (SWS), also camouflaged. The sniper may be equipped with the M9 sidearm, with optional suppressor, extra magazines or frags. Unlike the other soldiers, the sniper can not rely on sheer firepower to overcome his enemies, should he ever get involved in a direct firefight. The sniper relies on cover and concealment, and his ability to move stealthily. Although a deadly advantage on maps with longer ranges (such as some of those found in the expansion pack Desert Siege), the sniper is to be used wisely if the player intends on keeping him. Reinforcement from the rest of the team should never be too far behind when deploying the sniper in a combat situation.

[ Visit the complete Wikipedia entry for Tom Clancy's Ghost Recon ]



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