| Home > Listing Index > Video games > Wizard's Crown |
Video games - Wizard's Crown |
|
||
| Wizard's Crown is a 1985 top-down computer role-playing game published by Strategic Simulations, Inc. (SSI). It was released for the Atari ST, IBM PC, Apple II and Commodore 64. Its sequel is Eternal Dagger, which was released in 1987. Wizard's Crown is a remarkably detailed game for its age. While the graphics are typical for games of the era, the extensive combat, injury, character advancement, and magical equipment systems rival those of games made ten years later. The object of the game is to rescue a magical crown from Tarmon, a wizard who sealed himself and the crown in his laboratory 500 years previous. The game design and programming was done by Paul Murray and Keith Brors, and game development was done by Chuck Kroegel and Jeff Johnson. Wizard's Crown featured an excellent, detailed tactical combat system, which influenced SSI's design of the subsquent, highly successful AD&D Gold Box series. For instance, shields would block attacks only from the front and right (shielded) side, and not from the rear and left (unshielded side). Spears could attack two squares away, Flails would ignore the defender's shields, and Axes had a chance of breaking shields (this could get annoying as you would have to keep replacing your characters' shields; even the best magical shields such as the 'Wizards Shield' would eventually get broken). There was an option for 'quick combat', with regular combat taking anywhere from 5 to 30 minutes (or more!) per encounter. The class system was based on a point buy system, with the unique feature of 'buying' classes using Intelligence points. The classes were Thief, Ranger, Fighter, Priest and Sorceror, each possessing a distinct set of skills. Interestingly, Rangers could use only Spears and Bows -- they could not use Swords (which leads us to believe that Aragorn was a 'Fighter-Ranger' in this game!). The experience system was also novel, with no levels! Instead, experience was spent directly on skills, attributes and life points. The maximum skill level was 250. The game was also memorable for its magic weapons, for example, the Storm Longsword or Doom Battleaxe. There were two special series of weapons which could be enchanted to become progressively more powerful. The 'Magic' series of weapons did pure magical damage and progressed under the names of 'Magic, Frost, Flaming, Lightning and Storm'. The 'Life Blast' series of weapons was the most powerful in the game. They did direct life damage, and progressed with the names 'Dark, Doom, Soul, Demon and Death'. Play Tips
[ Visit the complete Wikipedia entry for Wizard's Crown ] Some related entries: Metropolis Street Racer | Warhawk | Radiant Silvergun | Sonic Jam | Gaplus | Vagrant Story | Solvalou | Donkey Kong | Field Combat | Silkroad Online | Mother Brain This page is based on the copyrighted Wikipedia article Wizard's Crown; it is used under the GNU Free Documentation License. You may redistribute it, verbatim or modified, providing that you comply with the terms of the GFDL. | Searches on eBay |
eBay Pulse | eBay Reviews | eBay Stores | Half.com | Kijiji | PayPal | Popular Searches | ProStores | Rent.com | Shopping.com Australia | Austria | Belgium | China | France | Germany | India | Italy | Spain | United Kingdom |
About eBay | Announcements | Security Center | Policies | Site Map | Help |
| Copyright © 1995-2005 eBay Inc. All Rights Reserved. Designated trademarks and brands are the property of their respective owners. Use of this Web site constitutes acceptance of the eBay User Agreement and Privacy Policy. |
eBay official time |