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Video games - Wizardry


Wizardry is a series of computer role-playing games, developed by Sir-Tech, that were popular in the 1980s. Originally made for the Apple II, they were later ported to other platforms. The latest game in the series, Wizardry 8, is available only for Windows.

History

Wizardry began as a simple dungeon crawl by Andrew C. Greenberg and Robert Woodhead. It was written when they were students at Cornell University and then published by Sir-Tech. The first four games in the series were written in Apple Pascal, an implementation of UCSD Pascal, and was ported to many different platforms by writing UCSD Pascal implementations for the target machines.

David W. Bradley took over the series after the fourth installment, adding a new level of plot and complexity. Woodhead went on to found the North American anime import company Animeigo, and Greenberg to become an intellectual property lawyer and contributor to the Squeak open source project. Greenberg also wrote another game series, Star Saga.

The earliest installments of Wizardry were quite successful, as they were the first graphically-rich incarnations of Dungeons & Dragons-type gameplay for home computers. The release of the first version coincided with the height of D&D's popularity in North America.

Series

Ultimately the single game became a series: #Proving Grounds of the Mad Overlord
(1981) #Knight of Diamonds
(1982) #Legacy of Llylgamyn
(1983) #The Return of Werdna
(1986) #Heart of the Maelstrom
(1988) #Bane of the Cosmic Forge
(1990) #Crusaders of the Dark Savant
(1992) (Remade as Wizardry Gold
in 1996) #Wizardry 8
(2001)

The first and last three games were trilogies.

The fourth game, "Return of Werdna", was a significant departure from the rest of the series. In it, the player controlled Werdna, the evil wizard slain in the first game, and summoned groups of monsters to aid him as he fought his way up from the bottom of his prison. Rather than monsters, the player faced typical adventuring parties, some of which were pulled from actual user disks sent to Sir-Tech for recovery. Further, the player had only a limited number of keystrokes to use to complete the game. It is generally considered one of the most challenging CRPGs of all time.

Series in Japan

The popularity of Wizardry in Japan led to the making of an anime OVA (direct-to-video animation), and several original console sequels, spinoffs, and ports. Most have not been released in the US.

#Wizardry I - Proving Grounds of the Mad Overlord (MSX, NES, Game Boy Color, WonderSwan Color, Cell phone) #Wizardry II - Knight of Diamonds (MSX, NES, Game Boy Color) #Wizardry I & II (Turbo CD) #Wizardry III - Legacy of Llylgamyn (MSX, Game Boy Color) #Wizardry III & IV (Turbo CD) #Wizardry V - Heart of the Maelstrom (SNES, Turbo CD) #Wizardry VI - Bane of the Cosmic Forge (SNES) #Wizardry VI & VII (Saturn) #Wizardry VII - Crusaders of the Dark Savant (PlayStation) #Wizardry Gaiden - Suffering of the Queen (Game Boy, 1991) #Wizardry Gaiden 2 - Curse of the Ancient Emperor (Game Boy, 1992) #Wizardry Gaiden 3 - Scripture of the Dark (Game Boy, 1993) #Wizardry Gaiden 4 - Throb of the Demon's Heart (SNES, 1996) #Wizardry Nemesis (Microsoft Windows, Sega Saturn, 1996) #Wizardry: Llylgamyn Saga(Windows, PlayStation, Sega Saturn, 2000) #Wizardry: New Age of Llylgamyn (PlayStation, 2000) #Wizardry: Dimguil (PlayStation, 2000) #Wizardry Empire (PlayStation, Game Boy Color, 2000) #Wizardy Empire II: Fukkatsu no Tsue (PlayStation, Game Boy Color, 2002) #Wizardry Empire III (PlayStation 2, 2003) #Wizardry Chronicle (Windows) #Wizardry Summoner (Game Boy Advance, 2001) #Busin: Wizardry Alternative (Tale of the Forsaken Land in America) (PlayStation 2, 2001) #Busin 0: Wizardry Alternative Neo (PlayStation 2) #Wizardry Traditional (Cell Phone) #Wizardry Traditional 2 (Cell Phone) #Wizardry Xth (PlayStation 2) #Wizardry Asterix: Hiiro no Fuuin (Nintendo DS, 2005) #Wizardry Gaiden: Prisoners of the Battles (Windows, 2005)

[ Visit the complete Wikipedia entry for Wizardry ]



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